
Originally Posted by
Amsai
First off, the OP is absolutely right. When this game was in development and they said they'd be using this new "classless class" system, I got worried. All I could think of was that it would eventually turn into everyone being required to have every class, and after a couple of years we have a bunch of All-In-One Super Classes running around. Well it turns out that I was some what right. I wouldnt say a person with all battle classes to 50 is an All-In-One Super Class, but they sure are way too over-powered. And look I have had to adopt abilities from every class just so I can effectively tank the new Dungeon.....yea I did it, but I didnt like it one damn bit. I want to feel PRIDE in my class, but I cant beause my native skills are so weak I have to borrow from lolPUG..... WTF is that about? If I wanted to be any other class I would have damn well ranked that one up instead of GLA.
EXACTLY!
THIS.
THIS..... again!!!
Well said, and you are right, it is silly.
Wrong. That was not the point at all. The point might have been to build your own role. However, I very greatly doubt it was to make optimal builds or that it ever should be. The point was to be able to be more versatile and rank up all classes on one character. So if you mix in a few extra abilities you become more versatile. If you mix in too many you become a jack of all trades and a master of none, NOT a master of all trades. And in fact while being more versatile, should be WEAKER LOL.
We are already starting to see the begining of this with them herding Con to be more white magey, and THM to be more black magey. And more class only abilities. I predict they will finally come to their senses and put some kind of reasonable restraints on cross-classing as well as (dare I say it O.O) redistribution of abilities: GLA more tankey(accomplice etc etc. now native to GLA). I have no problem with the cross-classing of abilities in general, but there is no reason why for instance THE tank class should have to hunt down his/her abilities. If I am a new player and I know basically what type of role i want to fill, I should be able to pick a class for that role. Then if I want to be more versatile, I can augment my role with cross-class abilities.
As for Classes vs. Jobs? They have already given us an idea about what it will be like.
Normal GLA = Good tank (solo/casual/light party content)
Uber Cross Classed GLA = Good Tank, but more versatile (Low-Man/Light Party Content) ex: Totorak
Paladin GLA = Best Tank, but little or no versatility (Full Party Content) ex: Darkhold
This is not to say that there will be no middle ground. I am sure there will also be situations where it might be good to have a mix of both classes and jobs.
Imagine this scenario: Full Party Dungeon, and an Insanely powerfull boss along with 2 mini-bosses that are very powerful as well. So you get a Paladin on the big boy with healer support, and a couple of very versatile Gladiators to tank each mini-boss. GLAs heal themselves and possibly other party members, and DDs/Nukers take out the mini-bosses one at a time. Then the GLAs switch to a more DD role and everyone takes out the Mega-Boss.