Quote Originally Posted by Cairdeas View Post
Not really, Its more like being a Warrior in FFXI and taking the time to cap all the weapons it can equip which is

Clubs
Knives
Swords
axes
Staffs
Great Swords
Great Axe
Marksman
Archery
Throwing
etc.

And yes, I did that. My Warrior has all her weapons capped at 75 (I haven't touched abyssea)
I spent So much time skilling up every weapon my 3 main classes could use (drk, thf and whm) to max and getting all the weaponskills haha.

I can honestly say I had a ton of fun doing it too. I haven't touched abyssea either, and im ever tempted to play xi again because I had so much fun, but every time i go back I realize it'll never be the same again heh. Pretty depressing. Anyway, to the OP:

I agree and disagree, hah. I agree that someone who levels multiple jobs should have access to the abilities, and be stronger for it. I disagree with the notion of classes being made ineffective if you don't level all the jobs. This is a matter of balance for SE. The classes need to be made self-sufficient if needed. A glad should be able to tank reasonably well using only glad skills, or at most glad and 1 sub class. Every other class being just gravy on top of that.

I also agree that it should be more expensive to equip cross class skills. Like the person above who said cure 2 being 3 pts for conj and 5pts for glad.



All that being said i'd still drop this whole system for XI's job/sub system That's my own personal bias though lol