As has been stated, though, that content is open to everyone. It's a matter of choice.
Yes, players with more time are going to level up those classes and such more quickly than those with less time.. that goes without saying. That would be the case no matter what the scenario or how it was set up. Even with the fatigue system still in place, it was very clear that those with more time to play were still moving along quicker than those with less.
There's nothing "unfair" about that. It's common sense. All else being equal, if two people are doing the same thing, the person with more time to engage in that activity is going to make more progress and/or improve at it faster than the person with less time. That's just how it works, regardless. The only problem with that seems to lie in some kind of jealousy issue people have or something with the idea that others are making faster progress than they are. I consider myself a very casual player, people blow past me like I'm standing still all the time, and I still don't get what the problem is. They play more, so they progress faster... I'll get where they are in time, at my own pace. No big deal.
As for the "super tank" thing, you seem to be arguing it as though "that's the only option people will ever have, and so SE has to balance things out so being the "super tank" isn't so "out of line" with being a "less than super tank". In other words, adjust the game so that people with more developed characters aren't significantly more effective or versatile than a less developed one.
This is where we start getting into the dangerous territory of "reducing the game to suit the least common denominator" and sets the game well on the way to being yet another WoW derivative.
The content is there for anyone with the will and whim to pursue it. For those with less time, it'll simply take longer to get there... But they will still get there, if they want.
And frankly, for players who understand the game well enough to know that you don't *need* the "OMG Absolute Best Build" to be effective in the game, that won't even be a requirement.
In XI, or in any other MMO I've played, I have *never* been "up to snuff" with those "best of the best" standards, and I've always done fine. In fact a lot of how I've played has been considered among the "worst" ways to do so (because I didn't follow the wiki guides closely enough).... and I was reminded of it constantly.
I never leveled NIN in XI, though I was told plenty that I "had to". I didn't enjoy the job, and so I didn't play it. I still played, progressed and had fun. I played DRG even though I was tirelessly reminded by people that I was "playing a fail job" I heard all the "lolDRG" jokes, etc. etc. Regardless I got to 75 DRG, did end-game content and did just fine. I did so because for every person who is hung up on having/being/doing the "best", there are several who recognize what's "adequate" and are satisfied with that.
So, it just seems to me that the problem with having "the best decked out tank" is only a problem for those who feel they're "required" to meet that "standard".
The fear that content has to be created to cater to the best possible spec seems unfounded to me. There's no precedent for it. I've yet to play any encounter in any MMO where you needed the "absolute best build" to succeed at any content. Those with above-average builds had an easier time of it than those without, but it was never, by any stretch, "necessary" to complete the content.
Don't have all the tools that the "most well developed" characters do? Then find a strategy that makes use of what you and your party do have and adjust accordingly. As the threads regarding the Ogre fight have already discussed and various videos and screenshots have already shown, there's more than one way to approach it.



Reply With Quote

