

If you're assuming that a tank can't out damage a dps, you're completely wrong.I'm assuming a lot in your situation, so apologies if I'm over-assuming.
In CT there are 6 tanks, and arguably it is pretty boring and a lot of places you can indeed do the DPS thing as warrior at MANY parts. Because you were kicked I have to assume that you were not doing your job at certain key parts and attention was drawn to you for that.
Bottom line: when it's time to Tank, that's your main job full stop. If you say "well I wanna DPS, you Tank" then you're in the wrong.
If you were doing any kind of DPS (not the odd swing) during the Behemoth battle, you're in the wrong. If you're not tanking KB or IG then you're on a tower. If you're neglecting your tower then someone else has to do it (Healer or another DPS)..and you're kidding yourself if you think Warrior DPS is putting out more steady damage than an actual DPS.


I'm not assuming; It's simply math when you look at the rotations.
Skill and Gear being equal, it would be pointless to design the trinity as it is if Tank could outdo DPS. If that were the case, why wouldn't coil groups go with all Wars as melee DPS? Because, again all things being equal, a tank will never out DPS a DPS.
Also @Bamboofox: Agreed, you can get in 1 quick rotation per tower cycle in that case![]()


Ok, sure. Assuming 100% optimal play, a DPS will do more damage than a tank. The number of players who play at perfection is about zero. Your post demonstrates nothing more than a lack of understanding of reality.I'm not assuming; It's simply math when you look at the rotations.
Skill and Gear being equal, it would be pointless to design the trinity as it is if Tank could outdo DPS. If that were the case, why wouldn't coil groups go with all Wars as melee DPS? Because, again all things being equal, a tank will never out DPS a DPS.
Also @Bamboofox: Agreed, you can get in 1 quick rotation per tower cycle in that case
Also 7WAR/1Heal coil is pretty fun, try it sometime.
It is not solely up to GM's to decide what is acceptable behavior within a dungeon or raid. It's also up to the other players you're playing with. In terms of a dungeon, there's 3 other players being let down and in terms of a raid there's 7 other players being left down. If you as one player do not play to their liking, there's no reason for them to be forced to play with you. Upon getting kicked there's no penalty in it for you. The only thing you have to do is queue up for a new party if you wish to do the particular content. If the reason to you being kicked is completely out of your own control, e.g. you're a healer which just barely makes the ilvl requirement and couldn't keep up a speedrun. That's unfortunate. However it truly is a game design problem to have groups such as that matched up in the first place.



Seeing it way too oftn that FC players are abusing the system!
3 of 4 or 6 of 8 ... oh, lets search for another job, or lets try to get someone better -> votekick
Dungeon is faceroll with iLvL130, we can do it without them anyway - lets continue the dungeon while waiting for a new one
One good example is Langrast ex when you will be kicked because its not a 6 min run (full run), but a 10 min run (full run), or at first wipe when you are the only one not in their FC...
There is little to less to prevent abusing, but thats why we have the need of GMs. I just wish they are not restricted that much, they can do nearly nothing in most of the cases!
The vote kick should be more transparent.
When a vote kicked is initiated it should display via the log window the vote kick initiator, player who they want vote kicked, and the reason. It should display this to everyone. People think twice before doing something if everyone knows about it.
Abuse the vote kick and you may end up being vote kicked yourself.
Last edited by Laraul; 11-25-2014 at 04:07 AM.
Why does it matter who started the vote kick? If the majority of the party agrees with the kick it will go through, if they disagree then it won't go through, making the name visible will only encourage retaliation against that person if the vote kick doesn't go through.The vote kick should be more transparent.
When a vote kicked is initiated it should display via the log window the vote kick initiator, player who they want vote kicked, and the reason. It should display this to everyone. People think twice before doing something if everyone knows about it.
Abuse the vote kick and you may end up being vote kicked yourself.
If you think the tool was used as a Grief Tactic™ then just report it, GMs are able to see who started it.
Equally geared? Equally skilled? No.



Or, attempt to use the vote kick perfectly legitimately and end up being vote kicked yourself. And/or stalked and harassed afterward.
Anonymity, and a lack of anonymity, are both double-edged swords.
10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238


Personally, I think the "Vote to Kick" system is underused. I'm sick and tired of doing content with people that refuse to do their basic job functions yet are allowed to be carried through content. If that upsets you "Care Bears" out there then so be it. If you're terrible you need to stop "harassing" people with your terribleness and quit wasting everyone's time. Please do understand that I do not mean people need to be ultra-elite top tier players but if you cannot perform BASIC job functions or perform your essential role in a fight (if you can't stand in front of a damn tower and click it then you can get the fudge out) then you should be replaced by someone that can/will.
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