They had the level sync in FFXI and it worked really well.



They had the level sync in FFXI and it worked really well.


Yeah! I remember it being in XI, I really liked that tbh. Being able to level and party with others even though they were a lot lower, I'm sure it can't work the same way as it did in XI considering the differences in some systems between XI and XIV. But I would still love to see a system where even players who are all 50s or maybe just higher leveled in some classes could level alongside their friends or someone important to them in XIV.

I think the idea has merit but after having helped my wife level up being by her side as much as possible, I'm not terribly sure this would really be a huge benefit to those leveling. New players are going to have to play through the main story line to level and unlock content. Much of the EXP from the main story line comes from completing quests and that is not diminished by being grouped. Most of the content either requires you to be solo (Duties) or gives such a small EXP that the drain in negligible. Beyond that, the rest of what a new player would encounter is either Dungeons or FATEs. Both of these already scale so the issue with loss of EXP is not an issue there.
Again, I'm not saying it is a bad idea but I would like to know specifically what areas you feel are taking a major EXP hit due to the lack of a mentor system.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


