Final Fantasy XI (i know i'm not allowed to mention that name), Final Fantasy XIV (1.0/-1.23) and also A Realm Reborn have the nice feature of lvling multiple classes/jobs on one character.
in ffxi i geared most jobs endgame-ready and fine tuned them bit by bit over a long time.The gear also lasted a very long time, which made RNG drops, or farming, grinding worth it in the end.
FFXIV 1.0 did'nt last very long so it's hard to tell what the vision behind the gear progression was, but it felt more worth it, also crafting was a nice option and not by design "left behind".
FFXIV ARR i started to gear all jobs, then they all had their relic, etc. etc....
Now the problem begins (at least for me).
the currency caps: i know that it's there to make "content" (sadly mostly mindless dungeongrinding)last longer- making things harder to achieve is the better option then caping boring content but that is another story -.
Currency update 1: first cap removed, myth currency + cap got intruduced.
Finally i was able to gear all my jobs with the lvl 70 gear. Sadly gearing them with this kinda gear was pointless since the other update wasnt far away.
- The grinding and RNG is way to crazy, on top you have lockouts on content like coil (or gear lockout on ST), which is utterly stupid for a P2P game to wait 1 week to play it again.
- The game in its current state doesn't have a proper balance between timesink and new content/progression. The gear progression is way to fast.
Why not give us stronger and stronger dungeons and NO gear progression (for a while) Instead maybe gear drops in chests of these dungeons that are harder to achieve but dont have a weekly lookout. This way ppl can gear jobs if they put efford in it and also feel an acomplishment. Grinding tokens isn't an accomplishment and the weekly lockouts are too long compared to the ilvl progression of the game.
currency update 2: myth cap removed, new currency introduced. The same thing again. Now slowly my jobs start to be geared very differently, i have to not just mainly focus on 1-2 jobs, i have to basicly decide which job to maintain, which i hate. The choices to change jobs, play multiple roles was always a nice thing for me. OFc i can farm T1-T5 if i want, but why? RNG will not give me the gear fast enough and by the time i will have the gear i want we will have ilvl 125.
due to hate mechanics etc. you NEED to be on par or not much lower then others for hate not to get out of hand. So it IS very important to keep up with the i-lvl madness.
Ofc you can grind like hell, do hunt-grinding, atma grinding (which i did), and spam dungeons over and over again. But WHY?
Things get outdated the minute you get them. I don't mind RNG, i don't mind grinding, but i want the things, and achievements to LAST!!!!!
My question is, and i hope it get's answered. Is this going to be like this from update to update? Or is this going to change in the long run?