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  1. #141
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ulathskullsplitter View Post
    I am all for simplifying repairs so this is what caught my attention the most as well. Is there going to be a level cap raise? It wouldn't make much sense to implement R50+ gear if we can't be above R50 yet. You would not get the full effect of the gear. So it sounds like level cap is being raised in 1.20. Probably only to r55 maybe r60 at the most.
    i Actually would hope they dont...yet. Id much rather wait for 2 things to happen before that does. 1 being the class system and 2 the world being re-done. It would also mean they would have to create a bunch of content like leves and stuff for people who get past 50. I just cant see that happening now when the game is still being fixed and there still isnt much for all the other levels as is.
    (0)

  2. #142
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zanfire View Post
    i Actually would hope they dont...yet. Id much rather wait for 2 things to happen before that does. 1 being the class system and 2 the world being re-done. It would also mean they would have to create a bunch of content like leves and stuff for people who get past 50. I just cant see that happening now when the game is still being fixed and there still isnt much for all the other levels as is.
    I agree it doesnt seem like the right time yet but it doesnt make much sense to me to have r50+ gear because of the optimal level thing. Maybe with all the additions in 1.19 and 1.20 it will make more sense to raise level cap.
    (0)

  3. #143
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zanfire View Post
    you do realize that crafters fixing things is cheaper right? and that when your out grinding or something im pretty sure thats a hell of a lot more handy then going back to a camp...then back to the area you were. Will it be used less? of course...its still WAY quicker because you dont have to go through all the stupid steps of take off gear > bazzar gear > set reward > wait.

    Crafters right now have it pretty damn good and loosing 1 thing that for plenty of people likely dont make any profit from if not loosing it sometimes is not suddenly making it that crafters useless. This isnt FFXIV: crafters...thats VERY clear that combat is the prime focus of this MMO. And how often do you and your gear fixer start up a random conversation about buying your stuff? i have never seen it and most people either NPC stuff of toss it on their market ward mules.
    To your first point, Yes crafters are cheaper, but they are not in any way significantly cheaper and 90% of players are simply going to eat the cost of going to an NPC.

    To your second point, if you are out grinding and all your gear breaks you either a) Left with half broken gear b) Are dying way to often or c) Are using gear that is way out of optimal range. Any way you look at it, it is not the crafters fault and a walk, or return in the case of deaths, back to camp is not a heavy price for you to pay.

    To your Third point, they already said they intend to optimize the manner in which crafters repair gear starting in 1.19. You will may still have to bazzar things, but that will not change regardless of their allowing any crafter to repair it.

    To your fourth point, its not about making a profit, its about the depth and fulfillment of playing the class. Allowing every crafter to repair any other crafters crafts is the exact same thing as letting any DoW/M use any other DoW/Ms abilities. It detracts the the classes uniqueness.

    To your fifth Point, This is infact FFXIV: Crafters, crafters are a major portion of this game. As selling point it drew in a large portion of the population including a lot of people who left because combat was so bad. Yoshida said Comabt was to be fixed first, he did not say that Crafting and Gathering were going to be abolished from the game.

    And to you Sixth and final point, at the moment offering to purchase gear from a player seeking a repair is a rarity. In the future, however, crafter repairs will primarily be used as a means by which to prep second hand gear for sale. That being said, a crafter who is attempting to work the market would have a vested interest in the flow of second hand items. DoW/M would have a vested interest in getting out of the market quickly. Naturally a system where by crafters take second hand gear repair and sell it for DoW/M is going to happen. By removing the Class specific repairs you dramatically reduce a crafters ability to manage and profit from their market.

    There are literally no Legitimate benefits to the removal of crafter specific repairs. Especially when you take into consideration the dramatic increase in the availability and effectiveness of NPC repairs. The removal of this system hurts the games Realism, Class Uniqueness and Markets while offering nothing in return.
    (3)
    Last edited by Kiote; 09-16-2011 at 06:48 AM.

  4. #144
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    After thinking about it I don't care either way about the "Any craft fix any item" thing. People will eventually get a repair if you can't do it, just open it up so anybody can help everybody. You complain about losing out on repairs but don't forget you will also potentially get a LOT more people to repair, and if you have all crafts at 40+ there's nothing to complain about in the first place. The issue pretty much becomes nonexistent if you still require the craft job at the correct level.

    Crafters are supposed to be about making gear, selling items second-hand does not ruin the economy in any game ever and it would happen with your involvement or not. The systems being added are likely to keep gear circulating by going into the economy with simpler repairs and crafts and being removed through Materia.
    (1)

  5. #145
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Hoping that the accessories with timers are more like the signet rings and items that give cookies or some sort of other bonus. Not a stat bonus that only lasts for a few minutes. I love the Hermes Shoes but I hate the recast timer on them. So not something like that, but an accessory that provides a great bonus.

    I don't think you should remove durability of rings but allowing them to be repaired by the NPC would be nice. My concern is once again crafter identity. If you are concerned with one crafting class being able to repair other armor, I think there should also be concern for Goldsmiths losing their ability to repair as well.

    I don't like being able to repair any piece of armor. I prefer the different crafters repairing their individual crafted items. As someone else put it "A needle repairing a lance" it does seem rather silly and takes away from the game play. I think that is an extreme measure, especially with the fixes that are coming with the repair npc.
    (1)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  6. #146
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86
    I don't wanna be that guy, I swear, but I'm not sure I have much of a reason to level a crafter myself lately or even if I somehow manage to feel like leveling one, I don't have much of a reason to level more than one now.

    Mini-Game is the same.
    Gear is pretty much the same.
    I'll repair everyone's anything with the one I leveled (IF they don't feel like paying a pittance to the NPC).
    Far too easy to build up money by fighting rather than crafting (in less time too).

    I just wanted to feel like a credit to the team when I jumped with my friends and said "Oh yeah, I got Blacksmith, Alchemist and Tanner! Worked my ass for all that, but here you go!" and be able to say "Oh man, I enjoy Blacksmith so much more than the rest, and I can't stand Goldsmithing!". Though the latter never happened to begin with.

    Eh, I'm sure when this shows to be an issue they'll work into making craft (and craft variety and specialization, above all) interesting. Good thing about this team is they are never reluctant to go ahead and tweak.

    But for the love of Baby Jesus do something with Culinarians already, I am not even one and it's hurting how deep down the hole they are!!

    Why can Blacksmith hammer your shirt back to mint condition but a Culinarian can't at least hit your armor with his fry-pan? If it isn't going to make sense for the sake of efficiency, then go all out. Not that it would make Culinarian more attractive, since it's something everyone can do too, but at least it won't be entire freakin' below everyone else.

    Can I start caring about what I eat yet?

    Edit: I understand how making repairs easier to find are entirely necessary, thus the NPC fix, but how about actually making Player-Made fix attractive instead? Some sort of advantage? Bonus? Really, people play with so little community interaction nowdays anyhow that I can't tell if I am online or not.
    (0)
    Last edited by Lionix; 09-16-2011 at 06:30 PM.
    Materia Attaching Request Interface: http://forum.square-enix.com/ffxiv/threads/22251-MATERIA-Attaching-Bazaar-Request-and-Ward

    [I apologize for the shameless plug in the sig, but traffic to those forums is minimal]

  7. #147
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Couldn't even get 100 likes on this one huh?.. Sad
    (0)

  8. #148
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    It would be weird to let upping one crafter class such as leather worker, but can repair full plate, sword, shield... <,<;

    eventho, it is video game, but easy mode already go far beyond easiest.
    (2)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  9. #149
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    If it was me I would of made something like. (if they are going to allow any class to be able to repair)
    1. Actual crafting class to repair - repairs up to 100%
    2. NPC repair - repairs up to 99%
    3. Other class repairing using repair items - 50% / 75% / 99% (depends on repair item used) - any class can repair but not as much as NPC or original repair class.
    (2)

  10. #150
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    I was thinking it would be ok if all Disciples of the Hand classes, aside from Alchemist/Culinarian, would be able to repair any equipment.
    Classification of gear that can be repaired by Disciples of the Hand
    I mentioned this in my previous post, but we have not fully decided to allow repairs of all gear by all crafting classes (other than alchemy and cooking).

    Of course we are taking into account issues of story and crafter identity, but we don’t think that this should cause any stress. We believe that at this level, players will have their preferences, which is why we are conducting a survey in order to factor in the players’ opinions in our final decision.
    Just wanted to say that I wouldn't like it at all if (almost)any disciple of the land class could repair any type of item. It would just take away from the classes. They would be less unique. It doesn't make sense to me to ask a weaver to fix something metal. o.o; Not stressin' just saying. XD

    Can't wait for the survey. ^^
    (0)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

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