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  1. #1
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zanfire View Post
    you do realize that crafters fixing things is cheaper right? and that when your out grinding or something im pretty sure thats a hell of a lot more handy then going back to a camp...then back to the area you were. Will it be used less? of course...its still WAY quicker because you dont have to go through all the stupid steps of take off gear > bazzar gear > set reward > wait.

    Crafters right now have it pretty damn good and loosing 1 thing that for plenty of people likely dont make any profit from if not loosing it sometimes is not suddenly making it that crafters useless. This isnt FFXIV: crafters...thats VERY clear that combat is the prime focus of this MMO. And how often do you and your gear fixer start up a random conversation about buying your stuff? i have never seen it and most people either NPC stuff of toss it on their market ward mules.
    To your first point, Yes crafters are cheaper, but they are not in any way significantly cheaper and 90% of players are simply going to eat the cost of going to an NPC.

    To your second point, if you are out grinding and all your gear breaks you either a) Left with half broken gear b) Are dying way to often or c) Are using gear that is way out of optimal range. Any way you look at it, it is not the crafters fault and a walk, or return in the case of deaths, back to camp is not a heavy price for you to pay.

    To your Third point, they already said they intend to optimize the manner in which crafters repair gear starting in 1.19. You will may still have to bazzar things, but that will not change regardless of their allowing any crafter to repair it.

    To your fourth point, its not about making a profit, its about the depth and fulfillment of playing the class. Allowing every crafter to repair any other crafters crafts is the exact same thing as letting any DoW/M use any other DoW/Ms abilities. It detracts the the classes uniqueness.

    To your fifth Point, This is infact FFXIV: Crafters, crafters are a major portion of this game. As selling point it drew in a large portion of the population including a lot of people who left because combat was so bad. Yoshida said Comabt was to be fixed first, he did not say that Crafting and Gathering were going to be abolished from the game.

    And to you Sixth and final point, at the moment offering to purchase gear from a player seeking a repair is a rarity. In the future, however, crafter repairs will primarily be used as a means by which to prep second hand gear for sale. That being said, a crafter who is attempting to work the market would have a vested interest in the flow of second hand items. DoW/M would have a vested interest in getting out of the market quickly. Naturally a system where by crafters take second hand gear repair and sell it for DoW/M is going to happen. By removing the Class specific repairs you dramatically reduce a crafters ability to manage and profit from their market.

    There are literally no Legitimate benefits to the removal of crafter specific repairs. Especially when you take into consideration the dramatic increase in the availability and effectiveness of NPC repairs. The removal of this system hurts the games Realism, Class Uniqueness and Markets while offering nothing in return.
    (3)
    Last edited by Kiote; 09-16-2011 at 06:48 AM.

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