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  1. #131
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    im a goldsmith and i say PLAN A ALL DAY. good lord do you people not get annoyed at how many freakin accessory's we have and how many people care so little about fixing them they either leave them broken or just flat out replace them because of how much of a pain it can be to take off and care for another 5+ items on top of all your gear and weapons. I see it ALL the time and i do it myself.
    (0)

  2. #132
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    A lot of nice changes coming along

    I too vote for Plan A - I liked it when they changed the fact that our undies no longer degrade, and although accessories do not appear to deteriorate at the same rate as normal equipment (or is that just me?) I personally don't like the huge faff in unequipping accessories along with everything else to repair them.

    I do not like the suggestion of having any DoH class (except CUL and ALC) being able to repair any item. The suggested repair system fixes are already going to make getting item repairs less of a hassle, but as a 50 WVR should I really be able to fix equipment that requires an ARM? (Unless I read that incorrectly).
    Crafters need some form of individuality and identity retained I leveled WVR and TAN primarily because that is the material a lot of my armour consists of.... I don't think a BSM or GSM should be able to repair the same items I can for having slaved through ranking up a particular craft ^^

    Just my thought.
    (0)

  3. #133
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    You're all criers. This game will be the best game of the history after 1.19... you're all adults, accept fact and look to the future or quit the game.
    (0)

  4. #134
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Plan B

    And repair kits crafted by alhemist and culinarians?
    (0)
    Rise III, Can i have it?

  5. #135
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I do not understand how there is not a significantly larger amount of rage over their wanting to make repairs not class specific. IMHO it is a unnecessary and excessive change that further degrades the crafting classes.

    Why would accessory repairs be the topic you choose to debate when the 1.20 repair update is this Ridiculous..
    (0)

  6. #136
    Player

    Join Date
    Aug 2011
    Location
    Ul’dah
    Posts
    77
    I actually hate the repair system and I would love to see it removed, I want to concentrate on lvling my Lancer and not having to stop "every 2hrs" because I need repairs, or my crafting jobs are falling behind with the lvl of the gear Im using making it impossible to repair if I upgrade my armor later.

    But I don't think that will happen, so I'll have to deal with it untill they come with something better. :/
    (0)
    The alpha and omega, the beginning and the end, the first and the last.

  7. #137
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kiote View Post
    I do not understand how there is not a significantly larger amount of rage over their wanting to make repairs not class specific. IMHO it is a unnecessary and excessive change that further degrades the crafting classes.

    Why would accessory repairs be the topic you choose to debate when the 1.20 repair update is this Ridiculous..
    probably because people who are mainly DoW dont like to wait around for multiple different crafters to fix their gear. All this means is people who are willing to actually seek people out who need it or just want to have friends fix their stuff will benifit. Im very glad they are making repairs less intrusive to other classes. Its not like you cant already make gear that people depend on to keep up the economy or need you to attach their materia, that seem like plenty to me. crafters are very nessicary and even in FFXI they were just as important, but not something that you were pretty much forced to use.
    (0)

  8. #138
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zanfire View Post
    probably because people who are mainly DoW dont like to wait around for multiple different crafters to fix their gear. All this means is people who are willing to actually seek people out who need it or just want to have friends fix their stuff will benifit. Im very glad they are making repairs less intrusive to other classes. Its not like you cant already make gear that people depend on to keep up the economy or need you to attach their materia, that seem like plenty to me. crafters are very nessicary and even in FFXI they were just as important, but not something that you were pretty much forced to use.
    All the changes made for 1.19 make the changes for 1.20 unnecessary. You will not be required to use crafters because NPC repairs will be cheap and effective. But taking away the Class specific ability to repair items only serves to degrade the crafter classes themselves, it does not benefit DoW/M in any way. In fact having to seek out a Specific crafter will prolly work to your benefit because it would give you the opportunity to sell the item to them for a discount and not have to worry about working the markets to get rid of your second hand gear.
    (0)

  9. #139
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by WintersMoondancer View Post
    ^ Number 3 got my attention, 50+ gear. So max level increase is being planned for 1.20?
    I am all for simplifying repairs so this is what caught my attention the most as well. Is there going to be a level cap raise? It wouldn't make much sense to implement R50+ gear if we can't be above R50 yet. You would not get the full effect of the gear. So it sounds like level cap is being raised in 1.20. Probably only to r55 maybe r60 at the most.
    (0)

  10. #140
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kiote View Post
    All the changes made for 1.19 make the changes for 1.20 unnecessary. You will not be required to use crafters because NPC repairs will be cheap and effective. But taking away the Class specific ability to repair items only serves to degrade the crafter classes themselves, it does not benefit DoW/M in any way. In fact having to seek out a Specific crafter will prolly work to your benefit because it would give you the opportunity to sell the item to them for a discount and not have to worry about working the markets to get rid of your second hand gear.
    you do realize that crafters fixing things is cheaper right? and that when your out grinding or something im pretty sure thats a hell of a lot more handy then going back to a camp...then back to the area you were. Will it be used less? of course...its still WAY quicker because you dont have to go through all the stupid steps of take off gear > bazzar gear > set reward > wait.

    Crafters right now have it pretty damn good and loosing 1 thing that for plenty of people likely dont make any profit from if not loosing it sometimes is not suddenly making it that crafters useless. This isnt FFXIV: crafters...thats VERY clear that combat is the prime focus of this MMO. And how often do you and your gear fixer start up a random conversation about buying your stuff? i have never seen it and most people either NPC stuff of toss it on their market ward mules.
    (0)

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