Plan A, Plan A, Plan A. *continues Plan A chant*
Plan A, Plan A, Plan A. *continues Plan A chant*
I say go with Plan B for the accessories, it sounds interesting and opens up possibilities for more unique gear later down the road.
As far as repairing goes, do NOT allow crafters to repair any and all gear. I don't know about you, but I would not feel comfortable if I walked into a weaver's shop for repairs on my shirt and they pulled out a hammer or handsaw with a smile on their face. It doesn't make sense and is not possible in any way, shape or form. I'm not one of those people who are all geeked out about immersion in this game, but at the very least they should stick to their mostly realistic approach in the sense of who can equip what types of armor and their corresponding crafters that can repair them. It's one of the things that sets this game apart from others. For me, anyway, it was the little things like that that made me enjoy the game more even if it could be a pain to have to level up multiple classes to be self-sufficient. But again, that makes sense, and this IS an MMO we are playing so why is the difficulty and amount of time needed to do [x,y,z] even a question? :/
- Tabion Kashvar, Rabanastre
If anyone from SE is reading, THIS is the reason NPCs should repair to 100%, to prevent greedy crafters holding me to ransom, it's in THEIR INTERESTS NOT TO REAPIR.I don't know why they're bothering to make further changes in 1.20. No crafter is going to repair your item when NPC repairs are just as good.
"Oh but you'll repair it so I can sell it!"
I won't because the faster you can sell it the faster you're undercutting products I have up for sale. The chances of you deciding to convert it to materia rather than repair and sell are fairly high too.
By repair anything from any class, I believe it's just a convenience as opposed to changing classes between repairs. You'd still need the proper ranks in the other classes. What I don't is that little glitch in which between sitting and standing after a repair, "Browse" vanishes and trade / invite / LS invite is highlighted, causing a lot of accidental invites and trades. There's barely enough time to change classes with a macro and hit "browse" before it vanishes. Repairs are fast and competitive.
Another thing. Please stop deducting from a player's inventory when they put an item up for repair. Make it yellow like an item is in the trade window when 'in use' and reserve the space to repair it.
I think it would be better to allow to repair by groups of DoH. For example THM and CON weapons can be repaired by goldsmith and carpenter. Helmet - blacksmith and armorer. And some rare items by only one DoH (maybe most low rank gear by any DoH).
And plan A looks very interesting.
Sorry for my english. Hope I discribed my suggestion appropriately.
Last edited by Yazoo; 09-15-2011 at 04:36 PM.
I wanted to save my 100th post for something more interesting, but screw it. Plan A, I say. Plan A.
And I'm all for simplifying the repair system. It's no fun, so not much time should be spent on it.
I like the NPC repair to 99% but honestly I would of been happy with any number 90%+, I was not a fan of the 75% because I would be yellow again in no time lol
Xeto Milanti Bei
I vote plan A!
Bayohne....Thank you for this post. The proposed changes for patch 1.19 entail long overdo adjustments to repairs performed by NPCs. This will allow casual players and low level parties greater flexability in their leveling. There will . of course, still be a need for higher level crafters to help repair gear for end game parties that will be spending a larger amount of time away from the nodes on raids and high end mobs. The proposed changes for 1.20 cover this nicely.
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