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  1. #111
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I'm going with Plan: A for the time being.

    All the accessories are annoying to repair individually. If we could repair them all in 1 swoop, then it wouldn't really matter.
    While you're at it, let us repair all equipment in 1 synth both from repair NPCs & from crafters/crafting. If someone has the crafts leveled they should be able to repair everything in a click (just add an extra confirmation/list of everything being repaired & hit accept).
    Take away the hassle & i'll gladly be fine with Plan B.

    Sitting around doing each item individually is a bore-fest & the main reason so many consider it a hassle.
    (1)
    Last edited by Tezz_Xivectro; 09-15-2011 at 10:17 AM.

  2. #112
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    PLAN A!

    Maybe recharge costs mean like buffs on the accessories? EXP buff, +5 STR buff or something like that?

    Although they need to explain the charge ability thing in conjunction with accessories better...
    (0)

  3. #113
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    I like Plan A but Plan B is feasible as well because it would be that little extra gil sink. Also I would like personally any crafter to do repairs and it be level based but I know some may be against this, maybe they could make it cost a higher grade of dark matter to repair an item that doesn't belong to your DoH. Since NPCs can repair to 99% there is no point leveling the repair system for DoH as it is. They could make it where you couldn't fix maybe the Grade 6 items unless you were that specific DoH or something as well.
    (0)

  4. #114
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    gonna' go with a, rings shouldn't be getting worn out by swinging around a weapon
    (0)

  5. #115
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Logically speaking, you wouldn't really expect rings and necklaces to be damaged from battles. I mean you're wearing gloves so how are your rings being damaged anyway ? And they are tiny little pieces of metal ... unless the monsters are really determined to destroy the shiny things on your fingers ... I doubt they would hit them. Goldsmith should be grouped together with alchemist and culinarian in that their items just add a little boost to your stats, but don't really offer anything too substantial. In this sense I think it would be ok to do away with durability loss of accessories.

    And while I'm on the topic of repairs, I just want to mention that having to unequip all my gear, scroll through my inventory to find all the broken items, and then fit them all in my bazaar (which is impossible btw) in order to have someone repair them is probably the second most annoying thing in the game, next to resetting my actions everytime I switch jobs. In fact this is the main reason why I prefer NPC repairs over having a crafter do it, because the NPC can repair my items while I'm wearing them.

    Please make it so crafters can repair my stuff while I'm wearing it. If they really want money so bad, then would it really be so hard for them to send me a /tell before they fix my stuff and ask for payment before they do the repairs ? It would be like selling an item via trade window instead of bazaar.
    (0)
    Last edited by Zetsumei_Tsunarashi; 09-15-2011 at 11:45 AM.

  6. #116
    Player
    jones6's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Strung Out
    World
    Balmung
    Main Class
    Weaver Lv 50
    Players can raise their crafting level with some serious grinding, so I think this balances out the death penalty
    So disheartening for the producer of the game to acknowledge crafting as serious grinding. I am rank 41 weaver been playing since release. Rank 40 Pug. I have spent much more time with Weaver. So grindy, I have a hard time sitting there doing the same synth over and over with pretty much standard option spamming. They made auto attack for battles they should make auto standard for crafting.
    (0)

  7. #117
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I vote for Plan A: Stop loss of durability of accessories. No reason for accessories and such to break, as their reduced stats aren't worth the repair cost compared to like a chestpiece.
    (0)

  8. #118
    Player

    Join Date
    Jul 2011
    Posts
    77
    I vote A; it's logical and convenient. Also how about when a crafter repairs an item it will not start to lose durability for a certain amount of time like say 2-3 hours, unless you are knocked out and return.
    (0)

  9. #119
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I vote B.

    Removing durability loss will mess with GSM usefulness as repair class.
    (2)

  10. #120
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by jones6 View Post
    So disheartening for the producer of the game to acknowledge crafting as serious grinding. I am rank 41 weaver been playing since release. Rank 40 Pug. I have spent much more time with Weaver. So grindy, I have a hard time sitting there doing the same synth over and over with pretty much standard option spamming. They made auto attack for battles they should make auto standard for crafting.
    Good idea, if the time runs out it should auto standard, but people would b!tch about botters or afk crafters and think it not fair etc.
    (0)

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