I vote A; it's logical and convenient. Also how about when a crafter repairs an item it will not start to lose durability for a certain amount of time like say 2-3 hours, unless you are knocked out and return.
I vote A; it's logical and convenient. Also how about when a crafter repairs an item it will not start to lose durability for a certain amount of time like say 2-3 hours, unless you are knocked out and return.
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