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  1. #1
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Naylia View Post
    I would vote against any crafting class being able to repair any gear - I know it's a video game, but I liked that there was a correlation between crafter class and the goods they make & repair and the mats they use. I do not like the idea of whipping out my saw to repair your plate armor (although I guess I have an off hand hammer I could bang on dents with).
    I would be for it if it were to come with the penalty's of
    1) Higher fail rate
    2) A tighter restriction on rank ranges for the attempt.

    Have to say the idea of ability's/skills that eat a charge off of an accessory like a battery sounds very intriguing though. Could have some possibility later down the line particularly in the area of high end"Redistributed" Garlian tech.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  2. #2
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    @Griss there is no longer a failure rate for repairs.
    (0)

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