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  1. #1
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I would vote against any crafting class being able to repair any gear - I know it's a video game, but I liked that there was a correlation between crafter class and the goods they make & repair and the mats they use. I do not like the idea of whipping out my saw to repair your plate armor (although I guess I have an off hand hammer I could bang on dents with).

    I think Plan B is sufficient. If NPCs can repair jewelry, and they are at all the camps and cities that is leaps and bounds beyond what we have now for repairing jewelry. But moving all the way to Plan A would essentially eliminate the need for GSM repairs which would make GSMs sad. I don't understand why accessories should be treated differently from other armor types. However, I think it would be nice to have more accessories that can be made by other classes and balance out the single repair class reliance on all those slots.

    EDIT: I also like the idea of repair kits that adventurer's could buy to use in the field (ie...standing around outside Darkhold trying to get gear fixed, or for when doing extended exploring away from camps.)
    (16)

  2. #2
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Naylia View Post
    I would vote against any crafting class being able to repair any gear - I know it's a video game, but I liked that there was a correlation between crafter class and the goods they make & repair and the mats they use. I do not like the idea of whipping out my saw to repair your plate armor (although I guess I have an off hand hammer I could bang on dents with).
    I would be for it if it were to come with the penalty's of
    1) Higher fail rate
    2) A tighter restriction on rank ranges for the attempt.

    Have to say the idea of ability's/skills that eat a charge off of an accessory like a battery sounds very intriguing though. Could have some possibility later down the line particularly in the area of high end"Redistributed" Garlian tech.
    (0)
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  3. #3
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    @Griss there is no longer a failure rate for repairs.
    (0)

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