They are going to be doing something like this already with the Materia system coming out next patch. Instead of the gear degrading like you said, players will turn old gear into Materia which will keep gear and demand high, or higher on a gear by gear basis.If anything the current system is too lenient. 100% repair with no item degradation makes the items reusable indefinitely. This ofcourse leads to items costing less than the crafting materials, and in turn the demand for the item is much less when items are reuseable. While the duration loss on return seems a bit extreme the repair system itself is too kind.
I suggest that the npc cost for repairing items be adjusted to the cost of material (dark matter) further more npc repairs to decrease the maximum duration of the item with each repair. The advantage of player repair items would be to try to save some of the max duration from being lost and that amount would depend on the player's rank and the item rank. Crafters should also be given a ability for a special repair that can be used once a day when they reach rank 50 or complete some prerequisite in which they will be able to repair the item with out any max dura loss.
With this items will be semi-disposable after using an item for a long period of time you'd have to either throw it away or turn it in to materia. Which would increase the need for carrying multiples of that item and still keep the vital role of crafters in repairing for rare items.
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I would like it if the old repair system was brought back to work in harmony with the new one.
Dark matter shouldn't have completely replaced all previous repair materials, it should have been added alongside them as easier options to repair with, in many cases. However, in some cases dark matter is not as convenient to use.
Example: If repairing a Brass Ring, what's easier to acquire? A grade 2 dark matter or a brass nugget? The answer is the brass nugget, obviously. We should be able to have the freedom to choose what we want to use to repair stuffs.
I do not want the old system brought back at all, and as yoshi said already he is removing nuggets from all synths in the future (like 1.21+ probably) so eventually nuggets will disappear.
Repairing an item that has near useless stats to fix is silly, i only do it because I dont' like seeing the yellow/red icon. An item like a brass ring is worn solely for the acc bonus and the 4-5 def it provides should not need to be repaired. If it could be made into underwear status that would be greatly appreciated. I have no problem fixing gear which offers me 100+ defense per slot. I actually think if repair npc is added to camps/and aethers with a 100% fix rate and charged 2x the cost of the current dark matter rates then this would get used ALOT and would provide a great gil sink as well. People would love the convinence and crafters would be happy since the prices are 2x the cost of dark matter.
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