Results 1 to 10 of 151

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    78
    Quote Originally Posted by Fouluryu View Post
    There are too many loop holes with the repair system to begin with. The dark matter is nice, and being a melee player as we speak, I got my smithing to 28 which is probably the greatest success for me as a crafter. I remember and thought to myself if I leveled gold smithing I would achieve making money and repairing my weapons, wrong. The reason is that the materials are logically too expensive, thus the dark matter saved the day from expensive of items.

    However, this leads another array of problems: Getting it fixed. Retainers are slow, I'm sorry but it just doesn't work for me and it took two days waiting to get my entire junk getting fixed. Retainer market halls are primarily just to sell and seek junk there. People don't charge by the dark matter, they charge by the level required to be fixed. What else is there... The npc. Ah yes the npc... let's lower the price but get things fixed at 75%. Really? Why get paid to do a half lazy taru's work?

    Also, multiple jobs means multiple craft jobs needed to cover all aspects of equipment and weaponry. The cost for gil investment in getting it all to 50 (except fishing of course) is roughly 20-40million gil, and the most I ever had was just 2 million gil selling fresh equipment from quests and crystals. Not to mention is takes non stop daily (one month) to get to 50 per craft. This kills the idea of being a casual player and forcing me to be a full time crafter on every other job just to play other jobs, I just can't do that.

    High crafters, especially the rich ones, sometimes they don't bother to stop and help you even if you asked. Ask another player you say? Well, sure only when they're on at a different time 5 hours latter while I'm trying to get some sleep.

    In short

    Repairs are costly even if a player wanted to self invest in crafting.
    Most players may or may not want to do it unless offered large forks of cash.
    Level difference demand in price.
    Npc total failure to fulfilling adventure's needs of repairs.
    Time consuming even if dedicated.
    Prevention of performance & a time sink of wanting to do other activities but cant.

    Solution: Get rid of it.
    http://www.ffxivcore.com/topic/29745.../page__st__120

    A huge voting poll was made and several others want it gone too.
    Yes a thousand times yes, listen to this guy please ! xD

    And to people that like the repair system because they don't want a simple mmo, repair system doesn't had anything to the game in terms of complexity, it's just unecessary, it's time you don't spend progressing but rather wasted time just to get to the point u were yesterday... it's a system only good if you have alot of time on your hands to level all your crafters, to people like me that have 1 - 2 hours to play a day, and sometimes none, do you think it's fair i'm forced to eaither level many crafters to repair all my gear or waste my precious time shouting for repairs?

    I know there's alot of players who love it cause they have the time but i thought this game was fair for casual players too lol... anyway to all protesting about simplifying this system and therefore the game remenber it was Leonardo da Vinci who said:

    "Simplicity is the ultimate sophistication."
    (0)
    Last edited by Kobushi; 08-02-2011 at 11:56 PM.

Tags for this Thread