Results -9 to 0 of 151

Dev. Posts

Threaded View

  1. #10
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Deatheye View Post
    Well I don't see the difference between crafting something or repairing something...
    The only thing why I'm crafting more then repairing is cause the system gives me more as rewards when crafting.
    Would people spend more money on repairing it would be worht more of my time...

    Basically your argument can be used against anything implemented in any game. Why don't we just drop all the lvl 50 items into your inevntory at the point you are creating your char? Why do you need to go trough fighting a monster to actually get the item? There are people that just want the item but actually don't like the work required to get it...
    Your only fighting monsters cause the game desingers force people to fight them to get the items...
    And no I'm not joking I really dont see the difference...
    If people woudn't be as greedy as they are and offer bether rewards they would get theyr stuff repaired faster.
    Ah, thanks for catching that in the last paragraph. That's definitely a strawman argument right there without some elaboration and a rewrite. I was trying to get to the point that the system isn't new player friendly as it depends heavily on being familiar with the community in order to function.
    (0)
    Last edited by Colt47; 08-01-2011 at 03:03 AM.

Tags for this Thread