Annoyance, a gil sink, & a absurd reduction in character performance.

Many of us often come at a conflict of repairs due to the fact whenever it gets depleted it needs to get repaired. If the self proclaimed player with a low crafting skill can't repair it he or she might have to place it on bazaar having the item to get it repaired by a skilled crafter. Of course, this comes across problems of shouting for a repair to speed process up to get the game going. However, what's striking is most crafters might not help at all due to abundance of cost, thus the crafters are in control, and using repair NPC's rendering them useless since it only repair at a maximum of 75%

In addition to crafting, it is tedious and tireless time consuming gathering and remarkably a large basis of items needed just to make one thing to another. It's also a large investment as things stands since crystals are part of the source to making gil and high in demand for synthesis.

Reduction is another problem where if the % it would also effect the performance against fighting, party, or even solo'ing. Players want to fulfill their maximum performance as their job and their abilities in the long run.

That's my 2 cents, what's yours?