Quote Originally Posted by KiniRyris View Post
i feel that if npc's could take repairs to 100% then crafting repairs would be pretty much useless unless you're out on the field. If they do add repair npc's to camps then it really kills it for crafters.
Not like you are really making a lot of money off repairing stuff, there is some people who tip properly and some who won't even attempt to tip at all. At the speed gear degrades and even its current cost is fine but it should be a 100% repair and jewelry shouldn't need to be repaired. I don't think camps should have NPC repairs but the new outposts should and little towns like Aleport etc. People would still use players to do some of the repairs especially if it cost you 20k to repair a broken item to 100% and to have player do it would only cost you 5-10k. Or just supply the mats, also I think there should be a set amount of (soon to be) EXP received from repairing someones gear and not be based on if the item was down to 1% or 99%. This would add more of an incentive for doing repairs for the crafters. (based on level of craft and item level)