I vote B.
Removing durability loss will mess with GSM usefulness as repair class.



I vote B.
Removing durability loss will mess with GSM usefulness as repair class.


Plan A, Plan A, Plan A. *continues Plan A chant*
I say go with Plan B for the accessories, it sounds interesting and opens up possibilities for more unique gear later down the road.
As far as repairing goes, do NOT allow crafters to repair any and all gear. I don't know about you, but I would not feel comfortable if I walked into a weaver's shop for repairs on my shirt and they pulled out a hammer or handsaw with a smile on their face. It doesn't make sense and is not possible in any way, shape or form. I'm not one of those people who are all geeked out about immersion in this game, but at the very least they should stick to their mostly realistic approach in the sense of who can equip what types of armor and their corresponding crafters that can repair them. It's one of the things that sets this game apart from others. For me, anyway, it was the little things like that that made me enjoy the game more even if it could be a pain to have to level up multiple classes to be self-sufficient. But again, that makes sense, and this IS an MMO we are playing so why is the difficulty and amount of time needed to do [x,y,z] even a question? :/
- Tabion Kashvar, Rabanastre

I think it would be better to allow to repair by groups of DoH. For example THM and CON weapons can be repaired by goldsmith and carpenter. Helmet - blacksmith and armorer. And some rare items by only one DoH (maybe most low rank gear by any DoH).
And plan A looks very interesting.
Sorry for my english. Hope I discribed my suggestion appropriately.
Last edited by Yazoo; 09-15-2011 at 04:36 PM.




I wanted to save my 100th post for something more interesting, but screw it. Plan A, I say. Plan A.
And I'm all for simplifying the repair system. It's no fun, so not much time should be spent on it.
I like the NPC repair to 99% but honestly I would of been happy with any number 90%+, I was not a fan of the 75% because I would be yellow again in no time lol
Xeto Milanti Bei



I vote plan A!



im a goldsmith and i say PLAN A ALL DAY. good lord do you people not get annoyed at how many freakin accessory's we have and how many people care so little about fixing them they either leave them broken or just flat out replace them because of how much of a pain it can be to take off and care for another 5+ items on top of all your gear and weapons. I see it ALL the time and i do it myself.

A lot of nice changes coming along
I too vote for Plan A - I liked it when they changed the fact that our undies no longer degrade, and although accessories do not appear to deteriorate at the same rate as normal equipment (or is that just me?) I personally don't like the huge faff in unequipping accessories along with everything else to repair them.
I do not like the suggestion of having any DoH class (except CUL and ALC) being able to repair any item. The suggested repair system fixes are already going to make getting item repairs less of a hassle, but as a 50 WVR should I really be able to fix equipment that requires an ARM? (Unless I read that incorrectly).
Crafters need some form of individuality and identity retainedI leveled WVR and TAN primarily because that is the material a lot of my armour consists of.... I don't think a BSM or GSM should be able to repair the same items I can for having slaved through ranking up a particular craft ^^
Just my thought.
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I leveled WVR and TAN primarily because that is the material a lot of my armour consists of.... I don't think a BSM or GSM should be able to repair the same items I can for having slaved through ranking up a particular craft ^^

