Don't know whether this'd be the right area, but I've kind of had a idea for awhile now.
I've been thinking of how to make the stances of monks a little more cool and involved, and even more noticeable, while the transition animations are great and it's mainly a cosmetic, but wouldn't it be cool to have the battle stances while in the FoF stance for example be different, other than just have the effect?
I feel like it'd reflect the idea of stances more then just changes the stat effect, like having FoE have a more defensive idle stance like you would have in Martial Arts, or FoW reflect a more flexible idle pose.
The only thing I can think of it being hard to implement is having the animator having to animate each move to the new battle poses... I think it'd be worth it though. Maybe I'm being bias in this thought.
checked to see whether this was posted before and it wasn't, so I might be the only one thinking this, anyone else ever wanted something like this for monks/pug?![]()