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  1. #1
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    What I'd really like to see is a guildhest or something with DPS checks, AOE dodging checks, aggro generation checks for tanks, healing checks for healers, where the game directly calls out who's falling down. Failing your part? Boss mechanic ensues, directly punishes the slacker, and the boss yells out some taunting RP that makes it clear what the problem is.

    Because the kinds of players that reach 50 without figuring some of this stuff out are going to pay much more attention to direct, personal consequences and the game telling them something they need to improve than they are other players telling them that A leads to B and B leads to C and C leads to a wipe.
    (1)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
    Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238

  2. #2
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    I guess a 4-man wouldn't be ideal for what my intention was. I was just thinking most people do 4-mans to get sol/myth (not any more with hunts lol). I'm thinking maybe as part of the quests to unlock each set of coil, you will need to prove your abilities to get in. Meaning you have to DPS down a boulder in the way of the entrance within 3 minutes or it renews its strength and you have to try again. Or you have to keep something healed for 3 minutes while moving between a bunch of different platforms that are lighting up. Or you have to manage enmity on 2 different targets for 3 minutes to keep some monsters distracted. Just make them solo trials so people can do them at their leisure.


    Adding this because I think its relevant:
    - RE: Maybe I shouldn't be PUGing coil on my alt if I don't want to deal with crappy players: Do you mean to say that no one should ever PUG coil? Follow up question: Why? Do you honestly think everyone in an MMO can keep to a weekly schedule of raiding with 8 people every single week? The sheer odds of 8 people keeping on the same raiding schedule for 3 weeks is staggering (assuming). People that are PUGing Coil obviously want to do coil, all I am saying is that they should be taught that their rotations and the way they DPS MATTERS in coil. In 4-man dungeons, if you want to bootshine 35x in a row, I don't really care as long as we clear. In coil, you better know at least how to play your job well or you are wasting everyone's time, in my opinion.

    I am happy to teach people mechanics they haven't seen, but if I can see an i108 MNK is 8th on the enimty list and my i92 BLM is 4th - we have a serious, serious, serious problem.
    (0)

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    According to one of the recent interviews they are going to be adding some kind of beginner's academy like in the SNES FF games to teach players the finer points of playing their jobs. They gave an example of the fire/ice switching for BLM, maintaining Greased Lightning for an extended period of time on MNK, and keeping hate off a Heal-spamming npc for tanks. Sounds interesting and could probably be helpful especially if there is a way to check DPS there. I await the day Cutter's Cry no longer has to be Fire III and Ice III: A beginners guide.
    (0)

  4. #4
    Player

    Join Date
    Jul 2014
    Posts
    3
    Quote Originally Posted by ErBear View Post
    What\\'s DPS? I do not know this term.
    Damage per second , yet I still prefer to call them dd's or "damage dealers" makes more sense on so many levels
    (0)

  5. #5
    Player
    Nel_Celestine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Nel Celestine
    World
    Balmung
    Main Class
    Gladiator Lv 50
    The problem with this request I feel lies in the fact that SE is building up dungeons at a pace for new players to catch up. If run at the appropriate item level they do have DPS checks involved. That the player base has members well over i100 for an i70 dungeons defeats the checks entirely, but if they made dungeons for i100 gear difficulty it would have to provide rewards comparable to the challenge (i110). SE is clearly working on that route and given time the dungeons released will be nearly on par or just under par with the current top end gear and the various checks will be much more noticeable.
    (0)

  6. #6
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    A problem I see with this is that it would lead to certain classes being excluded due to being low DPS. Not because of the player's skill (or lack thereof) but due to fight mechanics. For example, high movement and sustained high DPS from a Black Mage mixes as well as water and electricity. I know that Job/Class exclusion happens anyway, but this game doesn't need ANOTHER feature for the playerbase to abuse.
    (1)
    I LIKE the fence. I get 2 groups to laugh at then.

  7. #7
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Noshpan View Post
    For example, high movement and sustained high DPS from a Black Mage mixes as well as water and electricity.
    If you're trying to kill people (as BLMs tend to do) this works out quite well
    But I also understand exactly what you're saying
    (0)

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