The amount of people who do not know how to DPS far surpasses the amount of people that don't know how to tank.


People don't use the acronym "DD" in this game because there's an actual dungeon that's abbreviated "DD," and because it's traditionally used to refer to a damage type (DD=direct damage abilities like Fire 1 that hit a single target, to contrast DoT which is damage over time. Since one of the classes that deals decent DoT damage ALSO deals direct damage, it's easier to just go with DPS.)
the game use the DPS acronym too.
the issue tight dps checks is that the dps of 2 mnks is way higher than 2 brd .
if the dps check is burst , Smns will have some issues (manageable but still....)

SMNs can burst just fine quickly if needed. Raging > Energy drain > Fester > Rouse/Spur + Enkindle.


Not necessarily true, the key difference is that a bad DPS can go a long way while a bad tank reaches a point where they just can't continue any more. Lvl 50 will see far more bad DPS the tanks but lvl 25-49 will make anyone weep with how bad some tanks can be. (lvl 15-25 doesn't even need a tank)
Regardless of that though, threat management is a team effort while dps checks (depending on how they are tuned) is focused only at a certain role. If the tanks and healers had a part to play (say position mobs to increase DPS uptime) then the dps check would have meaning with team based content but that doesn't seem to be what the OP is asking for.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
More leniency can be given when people are leveling due to the fact people get certain abilities at different levels which can sometime make tanking hell (looking at you Raging Striking on pull Bards during Normal Brayflox with a Paladin tank).Not necessarily true, the key difference is that a bad DPS can go a long way while a bad tank reaches a point where they just can't continue any more. Lvl 50 will see far more bad DPS the tanks but lvl 25-49 will make anyone weep with how bad some tanks can be. (lvl 15-25 doesn't even need a tank)
Regardless of that though, threat management is a team effort while dps checks (depending on how they are tuned) is focused only at a certain role. If the tanks and healers had a part to play (say position mobs to increase DPS uptime) then the dps check would have meaning with team based content but that doesn't seem to be what the OP is asking for.
Isn't that a BRD doing things wrong then? Shouldn't they be opening with Windbite/Venomous Bite before doing their whole Raging Strikes thing?
It's harder than before to keep hate in lower level dungeons because they buffed the DPS jobs in recent patches and to compensate for the increased enmity generation from those buffs they increased Shield Oath/Defiance enmity generation, which lower level tanks don't get for a while.Not necessarily true, the key difference is that a bad DPS can go a long way while a bad tank reaches a point where they just can't continue any more. Lvl 50 will see far more bad DPS the tanks but lvl 25-49 will make anyone weep with how bad some tanks can be. (lvl 15-25 doesn't even need a tank)
I feel bad for most likely under geared/leveled new tanks getting a party with synced DPS.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



