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  1. #1
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Eekiki View Post
    It isn't always the DPS that doesn't know their rotation. What a joy it is to party with someone that believes tanking means spamming shield lob.

    If you played FFXIV you'd know.
    The amount of people who do not know how to DPS far surpasses the amount of people that don't know how to tank.
    (0)

  2. #2
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dwill View Post
    The amount of people who do not know how to DPS far surpasses the amount of people that don't know how to tank.
    I only know DD, is it the same?
    (0)

  3. #3
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    561
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ErBear View Post
    I only know DD, is it the same?
    Yes, the only difference being people actually still say DPS. #SNAP #ohnoyoudidnt #fromdowntown #dayum

    As for the OP's idea, eh could be interesting. I'd like to see a demon wall 2.0 just to see what they'd come up with.
    (0)

  4. #4
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by ErBear View Post
    I only know DD, is it the same?
    People don't use the acronym "DD" in this game because there's an actual dungeon that's abbreviated "DD," and because it's traditionally used to refer to a damage type (DD=direct damage abilities like Fire 1 that hit a single target, to contrast DoT which is damage over time. Since one of the classes that deals decent DoT damage ALSO deals direct damage, it's easier to just go with DPS.)
    (0)

  5. #5
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    the game use the DPS acronym too.

    the issue tight dps checks is that the dps of 2 mnks is way higher than 2 brd .

    if the dps check is burst , Smns will have some issues (manageable but still....)
    (0)

  6. #6
    Player
    Curia_Regis's Avatar
    Join Date
    Aug 2014
    Posts
    94
    Character
    Nozomi Harasaki
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Warlyx View Post
    the game use the DPS acronym too.

    the issue tight dps checks is that the dps of 2 mnks is way higher than 2 brd .

    if the dps check is burst , Smns will have some issues (manageable but still....)
    SMNs can burst just fine quickly if needed. Raging > Energy drain > Fester > Rouse/Spur + Enkindle.
    (1)

  7. #7
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Dwill View Post
    The amount of people who do not know how to DPS far surpasses the amount of people that don't know how to tank.
    Not necessarily true, the key difference is that a bad DPS can go a long way while a bad tank reaches a point where they just can't continue any more. Lvl 50 will see far more bad DPS the tanks but lvl 25-49 will make anyone weep with how bad some tanks can be. (lvl 15-25 doesn't even need a tank)

    Regardless of that though, threat management is a team effort while dps checks (depending on how they are tuned) is focused only at a certain role. If the tanks and healers had a part to play (say position mobs to increase DPS uptime) then the dps check would have meaning with team based content but that doesn't seem to be what the OP is asking for.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  8. #8
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Codek View Post
    Not necessarily true, the key difference is that a bad DPS can go a long way while a bad tank reaches a point where they just can't continue any more. Lvl 50 will see far more bad DPS the tanks but lvl 25-49 will make anyone weep with how bad some tanks can be. (lvl 15-25 doesn't even need a tank)

    Regardless of that though, threat management is a team effort while dps checks (depending on how they are tuned) is focused only at a certain role. If the tanks and healers had a part to play (say position mobs to increase DPS uptime) then the dps check would have meaning with team based content but that doesn't seem to be what the OP is asking for.
    More leniency can be given when people are leveling due to the fact people get certain abilities at different levels which can sometime make tanking hell (looking at you Raging Striking on pull Bards during Normal Brayflox with a Paladin tank).
    (0)

  9. #9
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Dwill View Post
    More leniency can be given when people are leveling due to the fact people get certain abilities at different levels which can sometime make tanking hell (looking at you Raging Striking on pull Bards during Normal Brayflox with a Paladin tank).
    Isn't that a BRD doing things wrong then? Shouldn't they be opening with Windbite/Venomous Bite before doing their whole Raging Strikes thing?
    (0)

  10. #10
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Codek View Post
    Not necessarily true, the key difference is that a bad DPS can go a long way while a bad tank reaches a point where they just can't continue any more. Lvl 50 will see far more bad DPS the tanks but lvl 25-49 will make anyone weep with how bad some tanks can be. (lvl 15-25 doesn't even need a tank)
    It's harder than before to keep hate in lower level dungeons because they buffed the DPS jobs in recent patches and to compensate for the increased enmity generation from those buffs they increased Shield Oath/Defiance enmity generation, which lower level tanks don't get for a while.

    I feel bad for most likely under geared/leveled new tanks getting a party with synced DPS.
    (1)