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  1. #1
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by ErBear View Post
    I only know DD, is it the same?
    People don't use the acronym "DD" in this game because there's an actual dungeon that's abbreviated "DD," and because it's traditionally used to refer to a damage type (DD=direct damage abilities like Fire 1 that hit a single target, to contrast DoT which is damage over time. Since one of the classes that deals decent DoT damage ALSO deals direct damage, it's easier to just go with DPS.)
    (0)

  2. #2
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Dwill View Post
    The amount of people who do not know how to DPS far surpasses the amount of people that don't know how to tank.
    Not necessarily true, the key difference is that a bad DPS can go a long way while a bad tank reaches a point where they just can't continue any more. Lvl 50 will see far more bad DPS the tanks but lvl 25-49 will make anyone weep with how bad some tanks can be. (lvl 15-25 doesn't even need a tank)

    Regardless of that though, threat management is a team effort while dps checks (depending on how they are tuned) is focused only at a certain role. If the tanks and healers had a part to play (say position mobs to increase DPS uptime) then the dps check would have meaning with team based content but that doesn't seem to be what the OP is asking for.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  3. #3
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Codek View Post
    Not necessarily true, the key difference is that a bad DPS can go a long way while a bad tank reaches a point where they just can't continue any more. Lvl 50 will see far more bad DPS the tanks but lvl 25-49 will make anyone weep with how bad some tanks can be. (lvl 15-25 doesn't even need a tank)

    Regardless of that though, threat management is a team effort while dps checks (depending on how they are tuned) is focused only at a certain role. If the tanks and healers had a part to play (say position mobs to increase DPS uptime) then the dps check would have meaning with team based content but that doesn't seem to be what the OP is asking for.
    More leniency can be given when people are leveling due to the fact people get certain abilities at different levels which can sometime make tanking hell (looking at you Raging Striking on pull Bards during Normal Brayflox with a Paladin tank).
    (0)

  4. #4
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Codek View Post
    Not necessarily true, the key difference is that a bad DPS can go a long way while a bad tank reaches a point where they just can't continue any more. Lvl 50 will see far more bad DPS the tanks but lvl 25-49 will make anyone weep with how bad some tanks can be. (lvl 15-25 doesn't even need a tank)
    It's harder than before to keep hate in lower level dungeons because they buffed the DPS jobs in recent patches and to compensate for the increased enmity generation from those buffs they increased Shield Oath/Defiance enmity generation, which lower level tanks don't get for a while.

    I feel bad for most likely under geared/leveled new tanks getting a party with synced DPS.
    (1)

  5. #5
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eekiki View Post
    If you played FFXIV you'd know.
    But FFXIV uses DPS as a role name, not as its actual meaning, so... no you won't.
    (0)

  6. #6
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    What about adding this as a solo trial for DPS classes before you can unlock coil?
    (0)

  7. #7
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    There are DPS checks in many of the dungeons it's just that the 4-mans are lagging about 25 ilevels behind the average endgamer so unless the DPS are phenomenally crappy or the whole group is at minimum entry ilevel you don't realize they're checks. Final boss of Haukke HM is a DPS check that becomes painful with two fresh DPS. Diabolos is one as well. Final Tam HM as well. Had a MNK check out during that one and we wiped to Red Wedding because we couldn't keep up with the adds.
    (0)

  8. #8
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lithera View Post
    There are DPS checks in many of the dungeons it's just that the 4-mans are lagging about 25 ilevels behind the average endgamer so unless the DPS are phenomenally crappy or the whole group is at minimum entry ilevel you don't realize they're checks. Final boss of Haukke HM is a DPS check that becomes painful with two fresh DPS. Diabolos is one as well. Final Tam HM as well. Had a MNK check out during that one and we wiped to Red Wedding because we couldn't keep up with the adds.

    Nailed it. There are DPS checks all over the place in this game, but most of us on the forums don't notice it because SE continues to put out "new dungeons" tuned to be beat in i70-75 gear and we are all i100+ You will never experience those checks with that type of disparity. We shouldn't have to purposely lower our gear to get the satisfaction of something tuned for lower levels, but basically SE has unofficially and inadvertantly stated many times that this is how it is going to be.

    *They won't make challenging 8man dungeons because that takes away production time for creating new Raids/End-game (this was a direct quote)

    I haven't ever heard an official response about higher tuned 4man dungeons, but it has been asked for countless times over the last year and the closest thing we ever got was Pharos Sirius. And PS wasn't even *tuned for better gear* it was just the first dungeon that actually made you suffer for trying to plow through phases and not dealing with mechanics properly. Annnnnnnnnnd, that got nerfed to the groundfloor level of that lighthouse.


    And you want to know why?



    Because the majority of the forums cried to NO END about PS.


    I have a feeling we will never see it because Yoshi wants top tier gear coming from Raids/Primals/whatever is next, so making an i100 tuned 4man dungeon when the cap is i110 doesn't leave them any room to give ample rewards to entice people to even care to do it. I would, just for the challenge, but I think I am in the minority. OP I would love to see some 4man stuff where you needed i100 to pass the checks that have been getting put into dungeons, and maybe get some challenge added to the normal faceroll dungeon routine that we have gotten, but the realist in me isn't going to hold his breath.
    (1)
    Last edited by JayCommon; 08-13-2014 at 02:39 AM. Reason: fixed name of dungeon, points out of place, brainfarts etc.

  9. #9
    Player
    Join Date
    Sep 2013
    Posts
    305
    If you want people to learn how to play their jobs, that's what Coil is there for. The game's designed around casuals leveling to 50. End game is when people are really supposed to learn their jobs. If you're frustrated with someone not knowing how to play, you shouldn't be doing Coil in PUGs anyway. Those are designed for static people who have each other's rhythms down.
    (0)

  10. #10
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by JustPlainLucas View Post
    If you want people to learn how to play their jobs, that's what Coil is there for. The game's designed around casuals leveling to 50. End game is when people are really supposed to learn their jobs. If you're frustrated with someone not knowing how to play, you shouldn't be doing Coil in PUGs anyway. Those are designed for static people who have each other's rhythms down.
    There are people in the 4-man level 50 dungeons that don't have a clue how to play their jobs and are usually either entirely silent or get aggressive when people offer them advice on how to play better. These players are a problem and the reason they exist is because no lower level content forces them to improve.

    Saying that coil exists for people to learn how to play their jobs is a bit backwards; coil exists for people that already know how to play their jobs. The stuff outside of coil should be for them to learn it but currently there is little requiring them to do so besides coil itself. The few dungeons that do offer a challenge are tuned for fresh 50s resulting in fully geared players carrying the beginners who learn nothing from the experience as a result.

    The solution would realistically be to either introduce an iLvl sync for dungeons or start tuning new dungeons for players close to the current iLvl cap.
    (0)

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