Too bad it's not like 1.0 where you could switch jobs in dungeons, it would solve a lot of problems (and I'm sure raise a million more from a game / dev point of view) It was amazing to switch on a dime to meet the pt needs.

Myself, I've suffered through trolls rejoining parties - depending on the job you kicked, you might have to just straight up abandon. If you kick a tank, you're most likely going to have them back immediately. It's awful. Had the same issue with Moogle Ex, we kicked an undergeared tank who couldn't rub two brain cells together to follow directions and they just kept rejoining and pulling the boss as soon as they loaded. We had to abandon.

Generally unpleasant.