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  1. #11
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    Hi, the weekly lock is to avoid even the best and most dedicated players to get all the gear they desire too soon. With the O.P. proposition you would make it easier for the players who win Savage Coil to get all the gear they want sooner, so it is against the desired effect of the weekly lock. (Of course people who beat Savage Coil would like to have some useful reward and not just the self satisfaction and the title.)

    Removing the weekly lock for Savage so that the new proposed tokens can be accumulated doesn't seem to have much goal, unless make it easier to obtain all the desired gear sooner (which is not a goal desired by developers), or allow selling Second Coil with gear choose, much more when the weekly cap is gone and some people would have accumulated a nice quantity of that new tokens. As they sell now T5, T9 will be sold when there is no weekly cap and clearing is needed to access the new Coil that will be added.

    As I see it Savage Coil was put there to be a big challenge and have a great sense of achievement, not to be farmed and obtained utility from it. The OP proposition would be a complete change.
    (0)

  2. #12
    Player
    Crazypluto's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Crazy Pluto
    World
    Excalibur
    Main Class
    Ninja Lv 60
    The whole slay And pray loot system is broken, The 3 hour a week players in my FC crack jokes all the time about how they have a higher item lvl then the people that farm coil every week just from doing hunts lol.
    (0)
    Check us out at http://www.ragelair.enjin.com/home

  3. #13
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Crazypluto View Post
    The whole slay And pray loot system is broken, The 3 hour a week players in my FC crack jokes all the time about how they have a higher item lvl then the people that farm coil every week just from doing hunts lol.
    Sounds like no raider do hunts.. ^^;
    (0)

  4. #14
    Player
    Ginga_K's Avatar
    Join Date
    Dec 2013
    Location
    Pandaemonium
    Posts
    48
    Character
    Ginga Kun
    World
    Tonberry
    Main Class
    Thaumaturge Lv 61
    Thou I hv yet to clear,

    My suggestion wld be, if any party includes a newbie, party gets 1 extra loot instead of extra myths/seals.
    which party gets total 3 pieces of loot excluding sands/oils.
    (0)

  5. #15
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by DreamWeaver View Post
    ... each clear from Savage Coil will provide every player a certain number of this currency...
    Sorry to say this suggestion defects the purpose of savage mode, savage mode is not made for better loot... ^^;
    (0)

  6. #16
    Player
    Caly's Avatar
    Join Date
    May 2014
    Posts
    194
    Character
    Caly Mero
    World
    Moogle
    Main Class
    Marauder Lv 50
    First thing should be : Do not drop item that no one can equip, like the i115 weapon...
    I remember our 5 first down of T5, 4 SMN books and 1 WAR axe and we had no SMN / WAR in our party, allways fun to stuff alt instead of main....

    The best choice should be to have a "REROLL" button for each drop :
    - IF everyone click on REROLL or cancel = No one need or greed, system replace the drop by another one, you can do this once for each drop max, this will give chance to have the drop which is not dropping at all...

    Anyway, drop are the core of the game, this is the only way to keep player doing same thing again and again, i'm not sure SE will do something like this, they just want people to stay and play to earn their money =)
    (0)

  7. #17
    Player
    Woggers's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    377
    Character
    Aldoric Firepeak
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Not a bad idea, but how about this. What if they separated the lockouts for SCoB and Savage SCoB. That way the people who have cleared normal SCoB can get gear from that. Then restart Savage the same week and that will drop gear too? Probably not gonna happen but a possibility. It'll give more incentive to those players trying to gear up. That way they'll have 2 chances to get the gear they want from each turn every week.
    (0)

  8. #18
    Player
    Caly's Avatar
    Join Date
    May 2014
    Posts
    194
    Character
    Caly Mero
    World
    Moogle
    Main Class
    Marauder Lv 50
    fact is people in savege mode does not really need stuff they allready got almost everything they want =)
    (0)

  9. #19
    Player
    Prymal_Darkstar's Avatar
    Join Date
    Jan 2014
    Posts
    14
    Character
    Prymal Darkstar
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    All you are suggesting is a glorified (albeit complicated) token system. You run through coil or savage coil or whatever "insert raid here" content and instead of random loot, the party members get a token(s). You exchange the token(s) for a specific piece of gear from a raid vendor. Same thing Star Wars The Old Republic does with some of their raids. Same thing Dungeons & Dragons have done for about a decade. I'm sure many other games as well. I keep seeing threads about the current loot system and it still baffles me how these 'new' MMOs cling to such antiquated mechanics like random loot drops.

    *Side note: SWToR also has a loot system in raids would drop a generic piece, such as a chest piece, any class could roll on it. Let's say the bard won, they could then turn it in for a bard chest piece. ect. Again, eliminating randomness.
    (0)

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