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  1. #1
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70

    Suggestion : Coil Looting System & Savage Mode Enhancement

    Before I begin, I would like to talk about the interaction between Soldiery Tomes and Allied Seals.

    To get a piece of i110 Soldiery equipment, you'll need both Soldiery Tomes (weekly limit) and Allied Seals (can be farmed ad infinitum). This means even if you can farm a billion sands using Allied Seals, you are still tied down by the weekly limit of Soldiery Tomes.

    Into the main topic, I hope we can have such a system for Coil as well.

    Each chest inside Coil always have the same loot table, so I propose a system where we can spend a type of currency, to "lock" a certain chest to drop the exact loot from its loot table that we desire, instead of praying that the loot you wanted to drop. (This is analogous to Soldiery Tomes in the above).

    Now for this currency, I would suggest removing the lock out from Savage Coil, and each clear from Savage Coil will provide every player a certain number of this currency, thus if the players are good enough, they can farm this currency ad infinitum (This is analogous to Allied Seals in the above).

    This way, if a group is good enough to clear turns from savage coil, they will be able to dictate what loot that will drop for every turn in normal coil, and since normal coil can have 8 chests in total only, even if you farm Savage Coil crazily for the currency, you are still limited on how much you can spend weekly (See Soldiery Tomes and Allied Seals interaction).

    I would think the luxury of letting players pick what they want from chests in normal coil, would be incentive enough for more people to attempt Savage Coil.

    Hope what I describe above is clear enough!!
    (0)

  2. #2
    Player
    Thrustie's Avatar
    Join Date
    Jan 2014
    Posts
    131
    Character
    Beck Eldrin
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    Not really see how this would work, logistically. You would have 8 people obtaining this currency. Who would get to decide on what loot would be in the chests? How would the other members go about approving said choice? You would need the leader to decide and some pop up for the other members to confirm their approval, I would imagine. Sounds clunky to me, honestly.
    (0)

  3. #3
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    I could see this working with some tweaks. Might be best implemented in FC or Static groups where everyone is on the same page in terms of going for progression.

    Only downside I see is the "selling" of normal coil runs for drops. Said static group has plenty of "currency" to spend. PF up and says "SCoB carries and you choose your loot!!" It sounds like a base for a good system but needs some work. Instead of getting currency to ensure chests drop specific things, use the currency earned to buy specific or desired gear from a coil NPC. Then again do we really need another currency added to the game? And what desire is there for a group that is finishing savage to gain currency to "buy" loot from normal coil? Only two that come to mind are gearing alts and selling runs. Sure there will be the odd, helping out a Kinmate or new static member, but who knows.

    Syn
    (1)

  4. #4
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Savage Coil is generally for hardcore players, and I believe hardcore players love them some BIS gears .
    Allowing loot lock will let these raiders to obtain their BIS gears faster (since they already cleared the toughest content, might as well let them aye? Rather than praying every week for that particular item to drop), this will also serve as a good motivation for more people to run Savage.

    If you are able to buy gears from NPC, even if you limit to buy 1 gear per week, that means other than the 8 chests in coil, these raiders will always obtain an additional piece of HA gear from buying them.
    Thus my proposition is not to flood the game with additional HA items that can be bought, but for raiders to choose what loot they want from the 8 chests in normal coil.

    @Thrustie
    are you saying..... the ready check is a very clunky system? Or...when u queue for Duty, 8 people pressing the commence button is clunky? XD.
    I highly doubt 8 person pressing the "agree" button is considered a clunky system. (A consensus should have already been achieved prior to clearing the coil turn)

    Seriously, when you raid as a team, deciding the loot drops is also done impromptu depending on the loot that has dropped.
    Deciding what loot to lock using this system is probably less clunky than "Ok only person A press Greed, the rest please pass/go out 1st".
    (0)
    Last edited by DreamWeaver; 08-12-2014 at 11:03 PM.

  5. #5
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Thus my proposition is not to flood the game with additional HA items that can be bought, but for raiders to choose what loot they want from the 8 chests in normal coil.
    Err, yes and no. Currently a certain percentage of drops are just completely unwanted. Goes to alts or eventually rot. By removing that percentage, players can get everything they want faster. Then what? Will the next content be available by then? If not, you start losing players.

    Even though it may be the same number of total drops, the number of wanted drops is much higher.

    Edit: Actually, let me go 1 step further. Assume 8 players in static and no one leaves. Assume each player needs 8 drops (12 slots, ring is unique, and estimate 3 more soldiery slots). Not counting for alts. 8*8=64 total items. 8 chests per week, so you're completely done with all loots in 8 weeks. Plus for weeks before down the last fight. Plus for any player leaving.
    (0)
    Last edited by RhazeCain; 08-13-2014 at 02:43 AM.

  6. #6
    Player
    Thrustie's Avatar
    Join Date
    Jan 2014
    Posts
    131
    Character
    Beck Eldrin
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    It's clunky because you're talking about creating a whole new process for the .5% of player-base that's attemping/clearing savage coil. It's not something that already exists that you're just tweaking. If there was an easy, elegant way to do it, I would say sure that's a great idea. But there's not and I don't see how it's beneficial enough to the player-base to bother implementing considering when the second the Third coil comes out, everyone will abandon it anyways.
    (0)

  7. #7
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Furthermore, you need to have different currencies for each Coil. I already made the suggestion to pick your loot from the loot table for the group when you clear the respective savage turn. That would work as well without being able to farm it to death or to sell it forever.

    I only know of one JP group until now who cleared 6-9 savage. So or so it is not for the masses, and to be honest, I don't see Savage Coil will be sold in current gear. And with 2.4, this discussion will be obsolete.
    (0)

  8. #8
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Thanks everybody for their feedback!!

    The last two posters mention once 2.4 hits, this process becomes "obsolete", but that's the thing, can't we apply this process into Coil 3/Savage Coil 3 and beyond?
    2.4 hits, raiders work on Coil 3, during this period, almost any loot that dropped for them will be useful, quite a few teams will have most likely cleared before 2.5.
    2.5 hits, let's assume Savage Coil 3 hits, by this period, raiders are probably already decked out in close to full i130 gear, and just waiting for their BIS drops, if this process is in place, this will motivate more raiders to attempt clearing Savage Coil 3.

    @Grotesque, your suggestion is sound, but that means the lock out cannot be separated from normal coil.
    (0)

  9. #9
    Player
    Grotesque's Avatar
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    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by DreamWeaver View Post

    @Grotesque, your suggestion is sound, but that means the lock out cannot be separated from normal coil.
    Yes, it should not be separated.
    (0)

  10. #10
    Player
    Thrustie's Avatar
    Join Date
    Jan 2014
    Posts
    131
    Character
    Beck Eldrin
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    Sure you could use the system again going forward in future Savage coils. To be frank though, I don't see the great benefit in implementing this at all. The type of groups who are attempting Savage coil are probably the groups that have had normal coil on farm for months. At this point, they probably already have 90% of the gear they want and are just gearing alts or trying to pick up a last piece. So what is this system going to be legitimately used for? Finishing off whatever gear they need for BiS would probably take one week if they could pick and choose their drops. After that, the majority of these groups will probably just use their currency to sell drops to the general public. I don't see this as being a benefit to the player-base.
    (1)

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