One way the could alleviate some of the dd ques is by making dungeons 5 man.

One way the could alleviate some of the dd ques is by making dungeons 5 man.
Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici


easy:
- a new type of raid that are less a team jump rope game! i want true difficulty, learn a pattern an repeat it is not difficulty!
- dungeon that are on par with raid in term of difficulty for offer another activity outside raid!
- less lockout weekly and daily, they have make a great system with leves that let you play when you can, i'm tired to be forced to play everyday for not loose bonus.
- no more ilevel increase! the i110-115 gears are already way too powerfull for 95% of the content of the game, pointless to add new ilevel.
- the hunt rework for make it a system adapted to the community and the number of people per server (make a feature for 100 person when you have about 5000 player per server is stupid!)
- rework of the relic quest, less grind more meaningfull adventure making us feel we do progress and learn stuff.
- more encounter with random inside it, we need to have the feeling of danger and exploration, rinse and repeat content are not what we want!
- balancing of the craft, make some stuff cost million for just change the color of an armor is... dumb
- rework of the materia system, make it really usefull! change the symbiose system, it's often abused in DF because it's rng and very long.
and more important, more communication, no more japanese only live letter and stuff that left out most of the community it's kinda rude!
Last edited by silentwindfr; 08-12-2014 at 03:00 PM.
The lockouts combined with the grind has me not want to grind if they can change the formula just a little I might forget it's one long endless grind.

-Third Coil to be extremely challenging and involve greater mechanics that cannot be overcome in such a short period of time. Of course, there's always going to be hardcore players who figure out how to clear the new turns quickly, but I'm looking for something that will really test each player's jobs to the best of their abilities (no solo tanking bull).
-Relic quest that is not RNG based and actually feels like a challenge to obtain (not just a grind fest)
-Fix the time it takes premade parties to enter Frontlines...it shouldn't take 30+ minutes for an already formed alliance to enter
-Tacklebox...fishing is work


I would like to see a Tackle box for fishers, personal housing and I look forward to the last tribe which needs crafting to complete the quests. I know the last Coil installment will come but I still lurk around in T7 so it might take a while for me to see that content. Not sure if they introduce Echo for 2nd Coil, I hope not. What I wish for most are less grindy elements (Desyntesis and Novus, I look in your direction) and most important, nothing related to FATES. Pretty please.
Last edited by TomTom1968; 08-12-2014 at 03:14 PM.

I Wish to see......
- 1 tank 2 healers 5 dps for new raids/dungeons etc
- elemental or physical damage/absorption/resistance in Elite monsters
- extra loot if party includes newbie(not extra myths or whatsoever)
- seals for dungeons/wkly cap for seals
- customised stats for relic armour set.
- Cloud's motorcycle.
- new smn pet like ramuh/levi/mog type
- Manawall II as AOE type.
- Personalised boat for fishing
- More active usage of Duty finder than Party Finder.
- FC PvP Championship
- Updated GC items.



Only problem with that is the Omega Weapon was buried in the Cartenau Flats and it's implied that it was only revealed when the devastation Bahamut caused blew out huge chunks of the ground there, and even now it's still not fully excavated. Still, you get a +1 like from me for that. XD
Omega and Omega Weapon are not the same thing. Omega is in the ruins underneath the Carteneau Flats. Omega Weapon hasn't shown itself yet, but will likely be the same Ultima Weapon, only upgraded by Nero from whatever stuff he gets his grubby mitts on in the Crystal Tower so that he can be the one to disable Omega itself. Either that, or he'll use scraps from Omega after it's defeated and upgrade Ultima Weapon with those.
On topic, I want to see the following:
-A casual "You get nothing!" variant of Coil, Second Coil, and Third Coil where no loot is earned whatsoever and I don't have to rely on random party finder groups just for a 1% chance of victory.
-Genji Armor / Weapons, Wind-Up Gilgamesh / Ultros, Enkidu Hatchling, Wind-Up Hildibrand, etc. from Hildibrand quest chain.
-Removal of Morale from all PVP gear, increased stats on PVP gear, removal of materia nullification in Frontlines.
-Hunts restructured to be more like Leves and less like Odin/Behemoth FATEs on crack, requiring Daily Marks to trigger, or at least increasing Daily Mark allied seals drop rate and eliminating allied seals drops from the marks themselves.
-Airship Construction
-Gold Saucer
-Primal-inspired armor
-Ability to purchase Augments with next level of tomestones beyond Soldiery.
-Ability to purchase Atma Stones with next level of tomestones beyond Soldiery.
-Additional solo content structured similarly to the Cave of Trials from Final Fantasy IV, where each Job has their own unique "Trial", which is structured specifically for that job's abilities and talents, ensuring a difficult challenge, but providing a special weapon for those able to clear it. Make it less of a traditional combat setting and more of a "Time Trial" with unique structuring. Tanks have to survive a set amount of time with increasing difficulty (All enemies vanish once time expires), DPS have to defeat enemies as fast as possible (Door opens when all enemies are defeated), Healers have to fill up a beacon of some kind with healing magic and/or protect it from enemies (All enemies vanish once beacon fills to 100%), etc.
-Retainer Companions. One DoW/DoM retainer tags along with you as a companion, and can fully utilize every skill of that class. Combat-oriented companions will stick specifically to their roles. Tank classes will tank, DPS classes will DPS, Healer classes will heal. Retainer will gain Companion EXP if not already at Level 50, and will have an equal chance of receiving drops as the player, which will go into that retainer's inventory if it isn't full. I'd say something about DoL retainers, but there is a pretty solid chance that it would just devolve into a form of feature abuse. Besides, DoL retainers each have unique venture pools outside of Quick Ventures while all DoW/DoM retainers all share the same pool, so it would even itself out.
Last edited by HakuroDK; 08-12-2014 at 04:11 PM.
I know what i don't want to see...
Filtered Water and Coocking Sherry as epic loot from final boss in dungeons...
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






