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  1. #11
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by danny52844 View Post
    and tbh what would be the point of that? i mean its just as good as it droping pure armor if ur just going to have a friend craft it and if u dont know a crafter back to point A u have to either be rich or a crafter
    ....

    Posting ideas in a thread titled "A way to keep crafters in the loop"

    "What's the point of that?"
    (3)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #12
    Player

    Join Date
    Mar 2011
    Posts
    187
    Quote Originally Posted by SuzakuCMX View Post
    ....

    Posting ideas in a thread titled "A way to keep crafters in the loop"

    "What's the point of that?"
    i was saying whats the point of just saying instead of giving us armor we get a mat for the armor and either pay alot of money to a random crafter craft it ourselfs or get a friend to craft it how does that change anything? i mean the drop was the only hard part once u have it its all hurr durr who can make these for me instead of awesome i have new armor
    (0)

  3. #13
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by danny52844 View Post
    i was saying whats the point of just saying instead of giving us armor we get a mat for the armor and either pay alot of money to a random crafter craft it ourselfs or get a friend to craft it how does that change anything? i mean the drop was the only hard part once u have it its all hurr durr who can make these for me instead of awesome i have new armor
    And I was saying the point was to "keep crafters in the loop."
    (3)

    Peach Parfait/Khulan Angura on Gilgamesh

  4. #14
    Player

    Join Date
    Mar 2011
    Posts
    187
    Quote Originally Posted by SuzakuCMX View Post
    And I was saying the point was to "keep crafters in the loop."
    but ur suggestion is just making it add just an extra step that wouldnt change anything to most ppl other than postponing when they get armor
    (0)

  5. #15
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by danny52844 View Post
    but ur suggestion is just making it add just an extra step that wouldnt change anything to most ppl other than postponing when they get armor
    We could just add boats and ships to get to dungeons in the first place.

    We could just make monsters drop full sets of gear and armor, I mean, who needs all that willy nilly assembling of gear sets?

    Why do we even have dungeons. I mean, let's just have a boss monster that drops a bunch of loot. All those mobs before him are just an extra step that wouldn't change anything to most people other than postponing when they get sweet loot and a difficult battle.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  6. #16
    Player

    Join Date
    Mar 2011
    Posts
    187
    Quote Originally Posted by SuzakuCMX View Post
    We could just add boats and ships to get to dungeons in the first place.

    We could just make monsters drop full sets of gear and armor, I mean, who needs all that willy nilly assembling of gear sets?

    Why do we even have dungeons. I mean, let's just have a boss monster that drops a bunch of loot. All those mobs before him are just an extra step that wouldn't change anything to most people other than postponing when they get sweet loot and a difficult battle.
    tbh (I) would rather go through a dungeon and get armor from the dungeon instead of a mat and then do another thing getting ppl together and paying them to make an item i got from the dungeon
    (1)

  7. #17
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    crafters are still in the loop...they just have to grind out +3 gear to compete with the city and raid gear, or just +1 some of the NM craft gear.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #18
    Player
    LillithaFenimore's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    461
    Character
    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    What I would like in crafting to make it fun for me and my hubby is to be able to help each other with crafting. Say he has CAR leveled and I have LTR leveled...and there is a recipe that indeed does require both...but maybe I don't have the CAR leveled...maybe I could use his help to create an item? I think that would be a lot of fun.
    (0)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  9. #19
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    NM loot and what not tends to be very specific, and thats before taking into account actual looks and colors.
    So anyone that actually still wants to look fashionable does need crafters. :<
    (0)

  10. #20
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    They already mentioned a looooooooooooooong time ago that they are still looking into the concept of group crafting but will not implement it until it has a purpose. It was one of the systems that didn't make it into launch and the current team is holding off on it until they can properly implement it.
    (0)

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