Results 1 to 10 of 128

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    401
    Quote Originally Posted by zaviermhigo View Post
    How are we supposed to level without repeatedly killing mobs in some form?
    -do quest kill x mobs at y location
    -guildleves kill mobs while running around like a retard
    -grinding kill mobs in set location (in future when chains are added, i bet these complainers would quit complaining when they're faces melt off with high chain sp, but then again they prob won't make it into that party cause they're so against grinding mobs over and over again)

    Seriously every mmo in the world has some mechanic that is boring and repetitive, if you don't like it make your own mmo.
    I think it's more about making this mandatory grind in every RPG, which I do acknowledge exists, seemless to the point where players are having enough fun to not even notice they are grinding mountains of xp.

    That's the topic being discussed: how can we make a better mode of leveling besides beating our brains out on common monsters in the world for hours with no content or substance surrounding it?

    As someone else pointed out, grinding mobs allows for limited exploration as many zones go untouched because they are deemed "too difficult to camp in" so we need to find a way to immerse ourselves in this world of Eorzea without this limit.

    I find it confusing how people say grinding has you exploring the world when you really set up a CAMP in one spot and stay there >.<. Doesn't sound like nearly as much exploring is going on as there could be.
    (0)

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Ventus View Post
    I think it's more about making this mandatory grind in every RPG, which I do acknowledge exists, seemless to the point where players are having enough fun to not even notice they are grinding mountains of xp.

    That's the topic being discussed: how can we make a better mode of leveling besides beating our brains out on common monsters in the world for hours with no content or substance surrounding it?

    As someone else pointed out, grinding mobs allows for limited exploration as many zones go untouched because they are deemed "too difficult to camp in" so we need to find a way to immerse ourselves in this world of Eorzea without this limit.

    I find it confusing how people say grinding has you exploring the world when you really set up a CAMP in one spot and stay there >.<. Doesn't sound like nearly as much exploring is going on as there could be.
    Yes it's call paying more for more and better content. That's the model of F2P and DLCs. You can choose those type of business models...they'll be glad to hire a building full of writers and creators if you can sustain their profit margins.

    MMO has to live within the rules of MMO.
    (0)