The unfortunate part about 11 was there was only one real way of levelling up until they added abyssea, which made levelling so easy that they never did achieve a balance between grinding and speed. Before abyssea, though, players experimented over time to find the fastest and most enjoyable ways of levelling. I have faith in our community to once again do this with 14, in the event they did make it a grind.

Whilst the 'grind' that we are familiar with now isn't the most exciting thing, it could be we're not at the right camps, not fighting the right monsters, or something completely different.

Personally, though, it would be nice for grinding, leves, new methods of levelling they add, etc, to be equally rewarding so that the focus does not shift to only one. Variety makes anything fun, because even the most grinding of tasks (crafting anyone?) is enjoyable in small doses.

Unfortunately when it comes to thinking of new ideas for levelling I'm completely stumped.