Quote Originally Posted by Bloodwolfe View Post
FF has always been a grind fest, from FF1 to FFXIV, part of the grinding experience is exploring new areas, fighting new monsters, making new friends, or even dragging your friends onto the game to play with you, the leve system and quest system is boring, repeating the same quests with the same mobs over and over, kill X here, kill Y over there.

Be happy with the grind, get out there and finally explore, find a strong mob and put yer foot in its arse
I agree with the general idea you're presenting.. but the problem with that here, is the world is just way to small. It's got 5 real areas to see, within each one just a copy and pasted chunk over and over and nothing interesting to see. With the exception of maybe mor dhona. There's really just not much to explore. A few dungeons in those areas, thats it.
While the area design IS se's fault, the square surface itself isn't really. More surface area didn't come to XI until many expansions, and the same will happen to XIV if it lives that long.

They need to do something about the zones to make them interesting though, because running around is like being stuck on a broken record. Check my map every 30 seconds because there are no discernible landmarks to help me gauge wtf i am.

All in due time though. I hope