If they could make combat and partying as fun as it was in FFXI i'd be fine with "repetitive grind parties". (Because repeating the same stupid guildleves over and over isn't just repetitively grinding mobs, with a bunch of inefficient walking in between)

If they can make quest rewards actually worth the time spent running around that would be another good way to get some SP. Right now you can grind 10 mobs and get just as much SP as spending thrice that amount of time running around in circles for some npcs.

Haven't done the dungeons yet, maybe on the weekend. Sounds like people are getting some good SP there. Though it's really just another grind party with the prospect of gear and some bosses to fight.

Anyhow.. If I could have half as much fun in this game as I had doing some insane 9+ hour grinding parties in FFXI I could die happy. 1.18 is stepping in the right direction as far as I'm concerned. Some more tweaking/revisions, new content/zones/enemies, all the missing stuff like chocobos, airships, housing of sorts, and some epic missions like that of FFXI's CoP and I'll be happy.

Right now, and no offence meant to DoL players, the missions are shallow and only half interesting. There are no epic battles like the ultima/omega fight in ffxi, or ouryu, diabolos, or the last cop battle.

Anyhow got off topic there sortof. We should have the option of choosing several ways to level, even though in reality they're all just XP grinds disguised as other things :P. I had loads of fun making friends and trying different things in grind parties. Evasion/blink tanking as thief while the ninja did all the pulling was always fun hah.

Anyway, it is what you make it.