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  1. #41
    Player
    Cape-Freak's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    21
    Character
    Syrrathti Trelarrl
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Wynn View Post
    This is the prime argument that I take from the OP and I completely agree. There should be more interesting and innovative ways for parties to work together to gain xp that do not involve standing around in one place going through the motions for hours on end.
    Totally agree with this! There should be a variety of ways to level up - dungeons, quests, defense/invasion, leves, straight up grinding, and whatever else the dev team (or community) can dream up. Not only does having a variety of options help mask the grind, since you can switch to another method of leveling up when you get tired of one way, but it will also help appeal to a wider range of players than if there were only one method of progression. Ultimately, there's no reason why there can't (or shouldn't) be multiple viable group-based ways to advance.

    In short: multiple options are good!
    (6)
    - Syrrathti Trelarrl of Besaid

  2. #42
    Player
    Rimmer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Ace Reborn
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Cape-Freak View Post
    Totally agree with this! There should be a variety of ways to level up - dungeons, quests, defense/invasion, leves, straight up grinding, and whatever else the dev team (or community) can dream up. Not only does having a variety of options help mask the grind, since you can switch to another method of leveling up when you get tired of one way, but it will also help appeal to a wider range of players than if there were only one method of progression. Ultimately, there's no reason why there can't (or shouldn't) be multiple viable group-based ways to advance.

    In short: multiple options are good!
    This, this, this!!! More variety and choice is always good!
    (2)
    [Signature removed due to violation of of guidelines]

  3. #43
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    yes grind parties SHOULD be the main focus of grinding. ty
    (2)

  4. #44
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    Right now we have several ways to rank up:

    solo/small group-leve's
    small group/large group-monster grind (beastmen, raptors)
    light party/full party-dungeon grind (not ideal but pretty good SP), the R25 dungeon is much better then r45.
    solo-quests/mission: there are lots and lots of quests to do right now which all yeild some SP. I would think its better then solo sp but nothing like a grind party.

    The hardest part of 1.18 for SP was adjusting to the new rate of SP gains, it seems they want to slow us down slightly with progression. Downing 60-100k/leve reset doing the leve fail method was great while it lasted but it was way to fast from 1-50 (like 6 weeks doing about 10hours of grind /week) or (60hours total ~~~ WAY TOO FAST)
    (0)
    Last edited by tachikoma; 07-29-2011 at 12:58 AM.

  5. #45
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by tachikoma View Post
    Right now we have several ways to rank up:

    solo/small group-leve's
    small group/large group-monster grind (beastmen, raptors)
    light party/full party-dungeon grind (not ideal but pretty good SP), the R25 dungeon is much better then r45.
    solo-quests/mission: there are lots and lots of quests to do right now which all yeild some SP. I would think its better then solo sp but nothing like a grind party.

    The hardest part of 1.18 for SP was adjusting to the new rate of SP gains, it seems they want to slow us down slightly with progression. Downing 60-100k/leve reset doing the leve fail method was great while it lasted but it was way to fast from 1-50 (like 6 weeks doing about 10hours of grind /week) or (60hours total ~~~ WAY TOO FAST)
    Kinda going off topic, but I know someone who has leveled a class from 1 to 45 in the span of 11 days. It is still too fast, IMO. And now there is no surplus impeding us. Not that I liked surplus, just saying.

  6. #46
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Also let's not forget this poll, where 19.3% of people wanted to level up in a party.(of course that came from a majority of the English players)
    for that question you got to choose three answers, ranking up was in the top 3 most chosen, on top of that the top two are kind of a given for party based play.
    (0)

  7. #47
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Read down to maybe post 20, but I agree that the most efficient way of leveling in a party shouldn't only be grinding good ol' triangle camping style.

    I know I'll burn at the stake or at the maws of Bahamut for saying this, but in Rift *dies instantly, overdramatic, yes* on my first characterm I didn't feel like I was grinding. If anything I wanted to halt the experience gain, because I was enjoying the rifts, PvP, questing, instances, invasions, and world events so much I didn't want to out level all of that. Leveling up and having lots of fun doing it. As sick as it sounds, I kinda missed some aspect of grinding and just couldn't do it in Rift.

    But it wasn't the grinding I missed.
    I was lonely.
    I miss Fiosha.
    I miss Yoshi-P.
    I miss Bayonhe.
    And most all,
    I miss you guys.

    (Moreso my shellmates, but let's roll with this ok? Group hug with subligar man in the middle? Oh yeah!)
    (5)
    Last edited by Fiosha_Maureiba; 07-29-2011 at 01:45 AM.

  8. #48
    Player

    Join Date
    Mar 2011
    Posts
    837
    Grinding wouldn't be bad if the combat and the encounters were themselves more fun and dynamic.
    (1)

  9. #49
    Player
    mikefmc's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Hiro Akita
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    i prefer grind parties. thats all i have to say.. thank you for letting me chime in on the matter!
    (2)


    FFXIV FORUMS = CRYINGCRAFT

  10. #50
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Wynn View Post
    Kinda going off topic, but I know someone who has leveled a class from 1 to 45 in the span of 11 days. It is still too fast, IMO. And now there is no surplus impeding us. Not that I liked surplus, just saying.
    11 days likely playing 12 hours a day, leave that alone.
    (3)

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