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  1. #1
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70

    Was Coil 2 and Ramuh extreme over tune?

    I been thinking for a while since 2.2.. Was coil 2 and ramuh a bit over tune for average gamer? It is an observation a made over since 2.0. At the beginning of 2.0, even beginner group can made decent progress into first coil; with enrage method they can get to turn 2 , and they can get some coil loot for their trouble. And best of all, they felt they are working in progress and not wasting their time.

    However, when 2.2 hit, people run into a wall known as turn 6. It was much too hard for average player. It took me a few weeks before I got my wins with a pug. Iknow more than a few group that can't turn 6 due to its unique property at the end. You either need crazy DPS or u need melee lb the giant slug. That mean: for a static that do average damage with no melee lb, they are screw basically. Actually, in fact, in 2.2, most of the tactic for turn 6-8 require some sort of melee lb; super slug in t6, final add in t7, and the dread in t8.

    Now let's move to Ramuh Ex, it is a bit pain in the ass. I simply do not believe a group of pure i85 pug can beat it. And worst if all, it require a lot of coordination as well as "trust". Why trust? Simple, you must trust someone who is going to the shock the charmed, otherwise, double shock happens and cause wipe. And Tanks want people to clean up the orbs left behind but doesn't say so. Wipe again.

    Before anyoen say I am complaining, I am currently working on T9, but still haven't clear Ramuh yet because much like everyone, I go hutbn to upgrade my gear for the first 2 weeks and nowsdays the on;y Ramuh group are either total beginner or want pure expert only. Neither are ideal for learning
    (20)
    Last edited by Xellos2099; 08-11-2014 at 05:21 AM.