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  1. #21
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    You're all fools! Dark Knight clearly should be using Blitzballs as weapons.

    Personally, though, I'd like to see DRK as an alternate Job from the Gladiator class - AND have it be a DD, instead of a Tank. I want to see SE prove they have enough creativity to work all Gladiator's tanky abilities into a genuine DD class, and make it work. It can be done, I'm sure; I've already seen several great ideas for it on the forums. Sword and board is a classic Dark Knight design dating back to Cecil in FFIV, and even Leon in FFII used a one-handed sword. Plus, the idea of the Holy Knight and the Unholy Knight originating from the same common origin appeals to me a great deal.

    I'm tired of lazy people insisting, "It can't be done - X class has too many abilities that suit its default role A to EVER suit a job with role B or C!" It disgusts me even more to hear the devs themselves muttering about, "In the future, Jobs may change or replace base class abilities, etc, etc," as though they've given up already. Imagination, folks, it can work miracles!
    (2)

  2. #22
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by TheRogueX View Post
    DRK snip.
    I just know that they could do really well as a DPS class while simultaneously utilizing GLD's Tank abilities to do DRK justice. Could make it so that, the lower DRK's Current HP is, the more damage it inflicts. Paired with the damage mitigation abilities of a GLD like Rampart, Sentinel, and Bulwark, that could almost be like "Okay, my HP is low enough. Now it's time to wall up and kick ass."

    They could utilize an HP-sacrificing Cone AoE "Darkside" attack which would deal a large amount of damage.

    An "Anguish" buff could trigger when the targeted party member takes damage, inflicting that same amount of damage to both the enemy that inflicted the damage as well as the Dark Knight himself.

    To emulate the Paladin's two toggle buffs, we could have both a "Blood Sword" toggle buff that could cause auto-attack to increase the DRK's HP equal to the damage dealt, but would reduce the amount of healing the DRK recieves from other sources by 1/4 (60s cooldown) and a "Dread Sword" toggle buff (that can't be activated at the same time as "Blood Sword") which would allow auto-attacks to inflict stacks of a "Dread" debuff on the opponent (max 5 stacks, duration: 10s) that would increase all damage inflicted on that target by 5% for each stack, but would also reduce the amount of healing the DRK recieves from other sources by 1/2 (60s cooldown).
    Just thinking about everything I have seen a Dark Knight become from FFIV to FFT and beyond, I think having DRK be more about taking more damage and having low HP to maximize damage would be the most fitting for the class, which would also allow for that class to have some more healing-type abilities that, on other jobs, would seem undeniably broken.

    But yeah. Back on topic, if we were to have a greatsword class (Call it something like "Soldier" or "Fighter"), I would definitely want to see Samurai and Mystic Knight take up the position as its Jobs. Samurai would be a DPS, and Mystic Knight would be a Support. Both would have the same selection of weapons, though the Mystic Knight would probably get more ornate, middle east-inspired swords for its job-specific blades where Samurai would get simpler, more far east-inspired job-specific blades.

    Samurai could have a lot of the traditional Samurai abilities from FFV, FFVI, FFX-2, and FFXI that would be reliant on skill speed, having a secondary cooldown timer on every skill (called a "Warmup" timer, probably being double the cooldown timer) so that, while the skill could be used normally, only when its Warmup timer is full would it be used to its full potential and, if an ability is used before its warmup timer is over, the warmup timer resets. This could make skill speed a much more sought after skill with samurai in the mix.

    Some abilities that could utilize this would be thus:

    Mineuchi could be a regular stun that, when used at full charge, would inflict both stun AND paralyze

    Shirahadori could be a buff that increases evasion by 20% for 20 seconds, then if used at full charge, would increase the evasion gain to 40%

    A buff called "Hasso" or "Hayate" (depending on preference) would remove the "Warmup" timer on all skills (except this one) for 10 seconds then, if fully charged, would remove it for 20 seconds instead

    Finally, the signature samurai move Iainuki, which when used normally, would be a Cone AoE that is pretty much the same thing as Overpower, but when fully charged, would increase Iainuki's damage by 300% and triple its enmity gain.
    Mystic Knights, on the other hand, would be one of the first Support Jobs, able to use a series of toggle buffs to aid allies.

    First, let's start off with the Mystic Knight's signature ability, "Runic Sword" toggle buff, which causes every attack to restore MP by 50% of the damage dealt by auto attacks, and converts 20% of all magic damage received into MP (Note that only one "Sword" toggle buff can be active at a time).

    For the Mystic Knight that prefers to go solo, "Thaumaturge's Sword" would increase damage by 150% and cause damage to be treated as magical damage at the cost of 100 MP per attack. ((Based off of the idea of using Fire Sword, Blizzard Sword, and Thunder Sword to maximize damage, especially towards enemies that may be resistant to physical attacks.))

    When a healer in the party requires aid, "Conjurer's Sword" would cause all abilities to inflict the debuff "Shining Beacon" on any enemy (5s duration, targets this character attacks gain "Radiance" buff (10s duration, all healing character recieves is increased by 20%.) ) at the cost of 100 MP per attack. ((Based off of the idea of using Holy Sword as a means of increasing healing potential for the whole party in a way that would make some kind of sense for a sword.))

    Next, when the only thing that is required is MOAR DOTS, "Arcanist's Sword" would cause all attacks to inflict up to five stacks of "Proliferate" on the target (Max 5 stacks, 10s duration. Increases damage of all Damage over Time debuffs on the target by 10% per stack) at the cost of 100 MP per attack. ((Based off of the idea of using Bio Sword to amplify the effects of Bio, Bio II, Miasma, and Miasma II, but also able to work with Thunder, Thunder II, Thunder III, and many other DoTs as well, such as from Monks and Bards.))

    Finally, a special, final attack called "Blade Evocation" (180s cooldown), which would cause the Mystic Knight to unleash all of the magic their sword is imbued with, causing a powerful effect to occur depending on which kind of magic a sword is imbued with, but has the unfortunate drawback of putting all "Sword" toggle buffs on a 30s cooldown.

    Runic Sword: Fully Rejuvenates MP and inflicts "Silence" on the targeted enemy for 10s.
    Thaumaturge's Sword: Inflicts a powerful magic attack on the target.
    Conjurer's Sword: Heals all allies in range for 25% of their maximum HP and grants the "Radiance" buff.
    Arcanist's Sword: Refreshes the duration of all DoT abilities on the enemy, then spreads those DoT abilities to all enemies in range (similar to Bane, but works on every DoT buff with a duration on it.)
    Just a few thoughts.
    (0)
    Last edited by HakuroDK; 08-12-2014 at 04:09 AM.

  3. #23
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Alexander_Dragonfang View Post
    Scythes are botanist off-weapon so no scythes for DRK. (nice, is a knight not a harvester).

    So, a Great Sword class, a simple Knight class would make sense using the famour Knight Swords then a job class for it, could be similar to ACN where it divides into two job, having a Holy and a Dark Knight, both iconic FF Knight Sword users. Maybe just have a Holy Swordsman Job and that`s it, /gg.
    So we have a job incarnation of the most broken character in the history of everything.
    If you played FFT then you would know that the most broken class is the Arithmetician.



    Chameleon robe (or any other item that absorbs holy) + holy spam is all you need.
    (3)

  4. #24
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    http://forum.square-enix.com/ffxiv/t...804-17-2013%29

    There was a small allusion to sam or dk but its a really old example and not the one I am thinking of which is proving hard to find was it wasn't in one of the letters, it was one of his other interviews. He mentioned wanting to save a greatsword class for dark knight. In any case, I'm sure we'll hear more in october fan fest as far as jobs go.
    (0)

  5. #25
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Marxam View Post
    If you played FFT then you would know that the most broken class is the Arithmetician.



    Chameleon robe (or any other item that absorbs holy) + holy spam is all you need.
    but teleporting dual wield samurai riding a red chocobo is more fun. (can you even ride a chocobo with teleport on?)
    (0)

  6. #26
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    pfff You can make custom classes with the right programs on PC. :3

    <3 my Lenneth with Fly.
    (0)

  7. 08-12-2014 05:26 AM

  8. #27
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    2H Great Sword wielding Dark Knight <Yes, Please>
    (0)

  9. #28
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Marxam View Post
    If you played FFT then you would know that the most broken class is the Arithmetician.



    Chameleon robe (or any other item that absorbs holy) + holy spam is all you need.
    I said broken character, not class. But thanks for remind me of that... sigh, that is a broken combo, no sh*t, but in FFT is possible to have many, many more broken combos with classes... and more easy, just get a ninja+monk and you are done with the game.
    (0)

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