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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I feel specialized roles within classes would help with some diversity with party make ups. As it stands there is equal benefit to having either a war/war or pld/pld or pld/war. I want to see more trade offs when choosing classes. T7 and T8 are examples where there is no need for an ot even though there are mechanics that require tank swaps or add control. An ot is actually a hinderance due to the lack of dps in phases.
    (0)

  2. #2
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    I want dark knight to have a scythe, a lot of things can wield a great sword but not many would feel right holding a scythe
    (4)

  3. #3
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    I don't think anyone that has played this game can expect a great anything from these devs. You might be able to look forward to a class that uses some of these weapons though:
    Adequate Sword
    Nifty Sword
    Just wait until 2.3 Sword
    Eh, it will do Sword
    Poorly thought out and implemented sword
    We need a test server Sword
    Please look forward to it Sword
    (3)

  4. #4
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Mcshiggs View Post
    I don't think anyone that has played this game can expect a great anything from these devs.
    Truer words were never spoken. Sad but true. They made too many obvious mistakes that make me question what they really want to do with the game and who they are trying to please. That's part of the reason why my sub is done next month.
    (0)

  5. #5
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I always preferred to think of Dark Knights as the secondary, DPS-based job for Gladiators to offset Paladins.

    For Greatsword users, I could see Samurai, Mystic Knight, and a handful of others.
    (0)

  6. #6
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HakuroDK View Post
    I always preferred to think of Dark Knights as the secondary, DPS-based job for Gladiators to offset Paladins.

    For Greatsword users, I could see Samurai, Mystic Knight, and a handful of others.
    DRK could still use greatswords though. Cecil, however, was sword/shield as a DRK, and he's sorta the original FF Dark Knight. This being said, there's no reason why a sword/shield character MUST be a tank. Shields can do lots of damage. Imagine DRK specific shields with spikes and some sort of damage rating to add to the potency from Shield Bash. DRK-specific swords could have slightly higher DPS via faster attack speeds, and maybe DRK could be limited to DRG-style 'medium' armors instead of PLD/WAR-style 'heavy' armors.
    (2)

  7. #7
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by TheRogueX View Post
    DRK snip.
    I just know that they could do really well as a DPS class while simultaneously utilizing GLD's Tank abilities to do DRK justice. Could make it so that, the lower DRK's Current HP is, the more damage it inflicts. Paired with the damage mitigation abilities of a GLD like Rampart, Sentinel, and Bulwark, that could almost be like "Okay, my HP is low enough. Now it's time to wall up and kick ass."

    They could utilize an HP-sacrificing Cone AoE "Darkside" attack which would deal a large amount of damage.

    An "Anguish" buff could trigger when the targeted party member takes damage, inflicting that same amount of damage to both the enemy that inflicted the damage as well as the Dark Knight himself.

    To emulate the Paladin's two toggle buffs, we could have both a "Blood Sword" toggle buff that could cause auto-attack to increase the DRK's HP equal to the damage dealt, but would reduce the amount of healing the DRK recieves from other sources by 1/4 (60s cooldown) and a "Dread Sword" toggle buff (that can't be activated at the same time as "Blood Sword") which would allow auto-attacks to inflict stacks of a "Dread" debuff on the opponent (max 5 stacks, duration: 10s) that would increase all damage inflicted on that target by 5% for each stack, but would also reduce the amount of healing the DRK recieves from other sources by 1/2 (60s cooldown).
    Just thinking about everything I have seen a Dark Knight become from FFIV to FFT and beyond, I think having DRK be more about taking more damage and having low HP to maximize damage would be the most fitting for the class, which would also allow for that class to have some more healing-type abilities that, on other jobs, would seem undeniably broken.

    But yeah. Back on topic, if we were to have a greatsword class (Call it something like "Soldier" or "Fighter"), I would definitely want to see Samurai and Mystic Knight take up the position as its Jobs. Samurai would be a DPS, and Mystic Knight would be a Support. Both would have the same selection of weapons, though the Mystic Knight would probably get more ornate, middle east-inspired swords for its job-specific blades where Samurai would get simpler, more far east-inspired job-specific blades.

    Samurai could have a lot of the traditional Samurai abilities from FFV, FFVI, FFX-2, and FFXI that would be reliant on skill speed, having a secondary cooldown timer on every skill (called a "Warmup" timer, probably being double the cooldown timer) so that, while the skill could be used normally, only when its Warmup timer is full would it be used to its full potential and, if an ability is used before its warmup timer is over, the warmup timer resets. This could make skill speed a much more sought after skill with samurai in the mix.

    Some abilities that could utilize this would be thus:

    Mineuchi could be a regular stun that, when used at full charge, would inflict both stun AND paralyze

    Shirahadori could be a buff that increases evasion by 20% for 20 seconds, then if used at full charge, would increase the evasion gain to 40%

    A buff called "Hasso" or "Hayate" (depending on preference) would remove the "Warmup" timer on all skills (except this one) for 10 seconds then, if fully charged, would remove it for 20 seconds instead

    Finally, the signature samurai move Iainuki, which when used normally, would be a Cone AoE that is pretty much the same thing as Overpower, but when fully charged, would increase Iainuki's damage by 300% and triple its enmity gain.
    Mystic Knights, on the other hand, would be one of the first Support Jobs, able to use a series of toggle buffs to aid allies.

    First, let's start off with the Mystic Knight's signature ability, "Runic Sword" toggle buff, which causes every attack to restore MP by 50% of the damage dealt by auto attacks, and converts 20% of all magic damage received into MP (Note that only one "Sword" toggle buff can be active at a time).

    For the Mystic Knight that prefers to go solo, "Thaumaturge's Sword" would increase damage by 150% and cause damage to be treated as magical damage at the cost of 100 MP per attack. ((Based off of the idea of using Fire Sword, Blizzard Sword, and Thunder Sword to maximize damage, especially towards enemies that may be resistant to physical attacks.))

    When a healer in the party requires aid, "Conjurer's Sword" would cause all abilities to inflict the debuff "Shining Beacon" on any enemy (5s duration, targets this character attacks gain "Radiance" buff (10s duration, all healing character recieves is increased by 20%.) ) at the cost of 100 MP per attack. ((Based off of the idea of using Holy Sword as a means of increasing healing potential for the whole party in a way that would make some kind of sense for a sword.))

    Next, when the only thing that is required is MOAR DOTS, "Arcanist's Sword" would cause all attacks to inflict up to five stacks of "Proliferate" on the target (Max 5 stacks, 10s duration. Increases damage of all Damage over Time debuffs on the target by 10% per stack) at the cost of 100 MP per attack. ((Based off of the idea of using Bio Sword to amplify the effects of Bio, Bio II, Miasma, and Miasma II, but also able to work with Thunder, Thunder II, Thunder III, and many other DoTs as well, such as from Monks and Bards.))

    Finally, a special, final attack called "Blade Evocation" (180s cooldown), which would cause the Mystic Knight to unleash all of the magic their sword is imbued with, causing a powerful effect to occur depending on which kind of magic a sword is imbued with, but has the unfortunate drawback of putting all "Sword" toggle buffs on a 30s cooldown.

    Runic Sword: Fully Rejuvenates MP and inflicts "Silence" on the targeted enemy for 10s.
    Thaumaturge's Sword: Inflicts a powerful magic attack on the target.
    Conjurer's Sword: Heals all allies in range for 25% of their maximum HP and grants the "Radiance" buff.
    Arcanist's Sword: Refreshes the duration of all DoT abilities on the enemy, then spreads those DoT abilities to all enemies in range (similar to Bane, but works on every DoT buff with a duration on it.)
    Just a few thoughts.
    (0)
    Last edited by HakuroDK; 08-12-2014 at 04:09 AM.

  8. #8
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I'd prefer a scythe as well, tbh. I know that this is XIV and not XI and blah blah blah, but one thing I miss about BLMs in XI were the handful of scythes we could use, and the vast array of scythes and greatswords I collected for my Dark Knight. In fact, I'm still hoping that they scrap the whole armory system entirely because just being able to use 1 type of weapon per job is so limiting. They backed themselves into a corner trying to salvage this silly system.
    (2)

  9. #9
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    DRK could still use greatswords though. Cecil, however, was sword/shield as a DRK, and he's sorta the original FF Dark Knight.
    Just to be technical, Leon in FFII was the first.
    (0)

  10. #10
    Player
    Lovescake's Avatar
    Join Date
    Aug 2013
    Location
    Odin
    Posts
    475
    Character
    Loves Cake
    World
    Odin
    Main Class
    Ninja Lv 70
    Greatsword?

    why not dual blades? or switchaxe, longsword, gunlance, lance, bowguns,
    (0)

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