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  1. #1
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90

    Scholar and Summoner stat distribution

    Has the dev commented on the system that forces Scholars and Summoners to share their stat distribution points? I've found it somewhat annoying having to farm 10k worth of Grand Company seals just to buy Keepers' Hymn to reset my stats to more efficiently play Scholar or Summoner.

    Shouldn't stat distribution be based on Job, and not class? I feel like it makes more sense that way...
    (1)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  2. #2
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Yoshi mentioned in an interview that they even might change the whole job system. The shared attributes was one of the reasons. If they don't, Im quite sure they will fix this annoying flaw. We already have cleric stance, it comes close to what we want for SMN/SCH, so it's possible.

    http://www.bluegartr.com/threads/122...edia-Interview
    (1)

  3. #3
    Player
    Yonko's Avatar
    Join Date
    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rau View Post
    Has the dev commented on the system that forces Scholars and Summoners to share their stat distribution points? I've found it somewhat annoying having to farm 10k worth of Grand Company seals just to buy Keepers' Hymn to reset my stats to more efficiently play Scholar or Summoner.

    Shouldn't stat distribution be based on Job, and not class? I feel like it makes more sense that way...
    Just leave them all in INT. You won't notice the difference as a SCH for 95% of the content in the game. (physick will be ~50hp less and adlo will be ~40hp less)

    It is slightly annoying that you can't keep them both at full potential but the 30 points don't make as big of a difference as some people think.
    (1)

  4. #4
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Yonko View Post
    Just leave them all in INT. You won't notice the difference as a SCH for 95% of the content in the game. (physick will be ~50hp less and adlo will be ~40hp less)

    It is slightly annoying that you can't keep them both at full potential but the 30 points don't make as big of a difference as some people think.
    It's that small of a difference? The reason I ask is b/c I was more maining scholar as my healer, but I've recently completed my whm Novus and not really in the mood to start another Novus right now. So I was thinking of making my main healer my whm, while making my main DPS my summoner, and I was thinking of changing my points from 15/15 to 20/10. But, you think if I went all intelligence, it wouldn't gimp my scholar?
    (0)

  5. #5
    Player
    Yonko's Avatar
    Join Date
    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by NorthernLadMSP View Post
    It's that small of a difference? The reason I ask is b/c I was more maining scholar as my healer, but I've recently completed my whm Novus and not really in the mood to start another Novus right now. So I was thinking of making my main healer my whm, while making my main DPS my summoner, and I was thinking of changing my points from 15/15 to 20/10. But, you think if I went all intelligence, it wouldn't gimp my scholar?
    It is that small of a difference. You can double check the math here http://valk.dancing-mad.com/calculat...ng-calculator/ Just put in your stats and remove 30 MND that is how I got the numbers. I tested it at various gear levels and it seemed to hold to the ~50/40 rule for any end game gear (used http://ffxiv.ariyala.com/ to get stats on gear sets).

    If you want you can test it out yourself just do like 20 physicks before you switch to INT and then do 20 after and compare the numbers.
    (0)

  6. #6
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    The only major reason to go 30 MND on SCH is for the DPS boost it brings (which not everyone seems to care about or have the aptitude for). The effect on healing is very minor.
    (1)

    XI: Zeroblade, Titan Server

  7. #7
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Popular opinion will recommend that you put the 30 points in INT, because it will help summoner more than it will hurt scholar.

    I don't agree with this logic however. The problem is that the difference is masked. On DPS you can see the dip immediately. You're doing less damage and contributing less. So you do everything in your power to max it out: food, stats, materia, etc. On a healer HPS is meaningless, only survival, so you lack a proper metric to gauge your performance. There's no prompt to inform you "well that person wouldn't have died if you had healed him for another 50 on that adlo", or "your friend died because you let your food buff expire".

    It's easy to rationalize these slips away as player error, or bad luck, or bad timing. However, many of these cases are salvageable if your stats are high enough. You'll run into instances where your party members get dropped to very low health, or you're chain casting to keep people afloat, or whatever, exactly how DPS can pass or fail a check, but it's much less obvious.

    My recommendation is that you pick one job and stick with it. Yes you CAN do either job without the 30 points, but you can also probably do them without pants on. Why handicap yourself?
    (1)

  8. #8
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Viviza View Post
    snip
    This game's propensity for big burst damage that's nearly impossible to survive without cooldowns means people are almost never surviving by 50 hp. The majority of the time you survive handily or you're thousands of points too low. The reason those prompts don't exist is because this game's balance means those situations almost never actually happen. Healing is not analogous to DPS. It's less about maximizing numbers and more managing resources available (your mp vs party hp etc). You will absolutely not notice having 30 less mind.
    (0)

  9. #9
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by subteraneanbird View Post
    This game's propensity for big burst damage that's nearly impossible to survive without cooldowns means people are almost never surviving by 50 hp. The majority of the time you survive handily or you're thousands of points too low. The reason those prompts don't exist is because this game's balance means those situations almost never actually happen. Healing is not analogous to DPS. It's less about maximizing numbers and more managing resources available (your mp vs party hp etc). You will absolutely not notice having 30 less mind.
    Where did I say or imply that healing was analogous to dps?
    (0)

  10. #10
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Viviza View Post
    It's easy to rationalize these slips away as player error, or bad luck, or bad timing.
    Player error: almost always.
    Bad timing: no such thing. This falls down to "not having the fight memorized" or suddenly-high DPS pushing phases in an unfamiliar way, which can be lumped under player error.
    Bad luck: extremely rare;

    -DPS using Meteor on all 4 spumes in Levi EX while double tidal roar comes out? That's player error, not bad luck.
    -In Turn 9, got paralyzed while healing the tank? That's player error in Normal because thunderstruck is completely avoidable, but in Savage that can be bad luck.
    -In Turn 8, Allagan Field person got hit by something big because you didn't mitigate it? That's player error; different tower order and getting mitigation up faster can make the difference.

    There are extremely few examples of bad luck, the rest is player error.
    (1)

    XI: Zeroblade, Titan Server

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