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  1. #20
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Victros View Post
    So is it my imagination or does this game have more complicated rotations or priority systems than most MMO's?
    I don't think they're any more complex, it's just a matter of what you're watching. WoW has varying resources (runes, energy, rage, etc.) and a lot of procs/short CDs to watch for, not as much emphasis on buffs/debuffs. Here, there aren't that many extra resources (Wrath stacks and Aether stacks), and only a few procs. There's more emphasis on maintaining buffs/debuffs.

    It also depends on which class you're talking about. I don't think you'd be hard-pressed to find anything as (mechanically) simple as FFXIV's PLD out there.

    But in the end, to me, it boils down to the same sort of priority system. If X is true, use A. If X is not true, but Y is, use B, otherwise use C. It's just a matter of which part(s) of the screen your eyes are on.

    It'd also help to compare classes via their actual mechanics instead of their class names. BLM here is more like Moonkin than anything else. SMN is more like a Shadow Priest with a pet. BRD is closer to the WoW mage model, where you're watching for procs and CDs more than buffs/debuffs (though you are still watching for those).
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    Last edited by Bixby; 08-12-2014 at 10:04 PM.