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  1. #1
    Player
    Victros's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Wino Greysea
    World
    Exodus
    Main Class
    Thaumaturge Lv 33
    So is it my imagination or does this game have more complicated rotations or priority systems than most MMO's?
    (0)

  2. #2
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Victros View Post
    So is it my imagination or does this game have more complicated rotations or priority systems than most MMO's?
    Honestly I find WoW "rotations and priority" systems more complex then here, and those systems are already easy enough to understand (example would be Frost DK Dual Wield VS 2H rotations). It's all about getting used to it. Playing SMN becomes second nature once you get the hang of the gameplay. I'd recommend just beating on a training dummy until you get the hang of things

    Good luck
    (1)

  3. #3
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Victros View Post
    So is it my imagination or does this game have more complicated rotations or priority systems than most MMO's?
    The rotations/priorities sound complicated if you're still at the beginning and hear what they'll be at endgame, but the game introduces you to it gradually, adding a skill each few levels, so you get a chance to experiment with how they work together. (It's one reason I actually don't always like getting too many XP boosts at once. I want a while at each level range to get used to one set before it changes again.)

    But anyway, if you do decide they're too complicated, you could also consider Archer/Bard. True, it's not a magic casting class, but it's still ranged DPS, so in many ways plays similarly to a caster. It's got a pretty simple main rotation with a few cooldown buffs to add in whenever available, and (when getting to the Bard job) a few support songs to play as needed.
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  4. #4
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Victros View Post
    So is it my imagination or does this game have more complicated rotations or priority systems than most MMO's?
    I don't think they're any more complex, it's just a matter of what you're watching. WoW has varying resources (runes, energy, rage, etc.) and a lot of procs/short CDs to watch for, not as much emphasis on buffs/debuffs. Here, there aren't that many extra resources (Wrath stacks and Aether stacks), and only a few procs. There's more emphasis on maintaining buffs/debuffs.

    It also depends on which class you're talking about. I don't think you'd be hard-pressed to find anything as (mechanically) simple as FFXIV's PLD out there.

    But in the end, to me, it boils down to the same sort of priority system. If X is true, use A. If X is not true, but Y is, use B, otherwise use C. It's just a matter of which part(s) of the screen your eyes are on.

    It'd also help to compare classes via their actual mechanics instead of their class names. BLM here is more like Moonkin than anything else. SMN is more like a Shadow Priest with a pet. BRD is closer to the WoW mage model, where you're watching for procs and CDs more than buffs/debuffs (though you are still watching for those).
    (0)
    Last edited by Bixby; 08-12-2014 at 10:04 PM.