Results 1 to 10 of 19

Hybrid View

  1. #1
    Player
    Yonko's Avatar
    Join Date
    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    This won't solve anything as others have pointed out. People put 30 points into their main stat because doing anything else is just silly (excluding rare occasions).

    With your system people would still just put the points into the same stats or be gimped. If you don't believe this then go ask 10 people with the same novus for the same job what stats they put on and baring gil issues you will get 9 people saying 1 thing and the 1 person who wants to be different.

    99% of People don't want to be gimped, they don't want to play around with different choices they just want to be able to beat the content. If that means they need to put 30 points into Stat X then they will all put 30 points into Stat X. Very few people actually do the math on how large of an effect it has. For instance losing the 30 MND as a SCH will drops you Physicks ~50hp and your adlo ~40hp. At the current ilvls that isn't a big deal. My SCH heals for over 1k without the 30 MND. Yet everyone will tell me that in order to heal end game with SCH (I use WHM 95% of the time if I'm healing) I need those 30 points in MND because that is what everyone else says.
    (0)
    Last edited by Yonko; 08-19-2014 at 04:53 AM. Reason: char limits on a forum are stupid.

  2. #2
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Yonko View Post
    This won't solve anything as others have pointed out. People put 30 points into their main stat because doing anything else is just silly (excluding rare occasions).
    I just want to be clear that if the system I have proposed were to be implemented, it would be assumed that the 30 main stat points that you normally get through stat allotment would just be added into your base stats by default. Therefore you're not losing the 30 main stat that you already have currently. (In practice this is actually irrelevant because whether or not you have 30 stat makes no difference when it applies to everyone. You're 30 points stronger or weaker and content would simply be adjusted to account for this.)

    My idea is centered around the fact that not all gear sets have the optimal secondary stats for your class. The point is to create a greater variety of viable gear choices by giving the player a certain amount of secondary stats to freely play around with. It can be naturally assumed that BiS gear will always exist and cookie cutter builds would be based around this gear. However, to say that a given player will always be able to possess every piece of BiS gear is simply unrealistic.

    Therefore I disagree with the idea that this system would be equally as meaningless as the current system.
    (0)
    Last edited by Zetsumei_Tsunarashi; 08-19-2014 at 08:57 AM.