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  1. #1
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by HeroSamson View Post
    Well you already know it might be the same as always.

    tank, dps, healer. I don't see anything other than those being made, we will get a updated better versions of the jobs. just called something different.
    Yoshi was asked about this in the last live letter, if we could get more support style roles, and his answer was no, he felt adding in a fourth archetype would make it difficult for new players to comprehend, and we all know that we can't have complex now, because someone that starts to play two years from now will need it to be simple.
    (3)

  2. #2
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    The issue from which all other issues stem in this game currently is the combat. Because its so oversimplified, he cannot create any depth to encounters, resulting in everything being formulaic. It completely messes up the social aspect of end game by stratifying the community into those that have done the encounter and those that have not. These two groups eventually have conflicting interests and it turns the entire community against itself.

    If there is more than one way to tackle an encounter (as in entirely different strategies), then the hard core community would get its replayability and depth its been asking for, while at the same time discouraging the current farm group mentality.

    Quote Originally Posted by Mcshiggs View Post
    Yoshi was asked about this in the last live letter, if we could get more support style roles, and his answer was no, he felt adding in a fourth archetype would make it difficult for new players to comprehend, and we all know that we can't have complex now, because someone that starts to play two years from now will need it to be simple.
    Seriously? He's not going to do anything to increase the depth of combat? That's been numero uno on the complaints list from the hard core community. He simply can't address that concern without changing how combat works.

    Also, he is basically insulting the intelligence of the people paying for his product and making a self fulfilling prophecy.

    Yoshida, if you make a game that panders to the lowest common denominator, you get the lowest denominator. You make a game that respects a persons intelligence, you get intelligent people. Gamers are more than sufficiently intelligent to handle a system with more depth to it. We play games like that all the time. I'm playing Divinity: Original Sin, and I've played both Dragon's Age games; I've also played Path of Exile which has one hell of a customization tree for any given class; And I've played every Final Fantasy to date. If you are not interested in listening to players on the matter, make that clear so we can go someplace else.
    (2)
    Last edited by Fendred; 08-11-2014 at 07:03 AM.

  3. #3
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Fendred View Post
    Seriously? He's not going to do anything to increase the depth of combat? That's been numero uno on the complaints list from the hard core community. He simply can't address that concern without changing how combat works.
    http://forum.square-enix.com/ffxiv/t...-Updates/page5
    Q48: Are there any plans to implement a new role such as buffer or debuffer?

    A48: We will be sticking with our existing roles (Tank, DPS, Healer) for a while. This is mainly because the matching process is much faster and it’s easier to understand for the newer players. While we are not completely ruling this out, we are currently putting an emphasis on making the game easy to understand for the new players that may start playing the game from patch 3.0.

    I guess not ruled out entirely, just don't look for it anytime soon.
    (0)

  4. #4
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mcshiggs View Post
    http://forum.square-enix.com/ffxiv/t...-Updates/page5
    Q48: Are there any plans to implement a new role such as buffer or debuffer?

    A48: We will be sticking with our existing roles (Tank, DPS, Healer) for a while. This is mainly because the matching process is much faster and it’s easier to understand for the newer players. While we are not completely ruling this out, we are currently putting an emphasis on making the game easy to understand for the new players that may start playing the game from patch 3.0.

    I guess not ruled out entirely, just don't look for it anytime soon.
    I don't know how to respond to that. Because that is a really weird thing to say given he's basically got the majority of players from NA, JP, and EU that would be interested in his game. There isn't really a whole lot of potential left to tap here. And the number of subs from PC users are dropping steadily as predicted for an MMORPG of this kind. The same would happen for PS4 users eventually.
    (1)
    Last edited by Fendred; 08-11-2014 at 07:19 AM.