

			
			
				While we are getting new jobs, we are not getting new roles. So you might get a tank that use a hammer or something, but gameplay won't change much. I wouldn't consider this "step two".
Last edited by Jennika; 08-10-2014 at 01:46 PM.
			
			
				Well you already know it might be the same as always.
tank, dps, healer. I don't see anything other than those being made, we will get a updated better versions of the jobs. just called something different.


			
			
				Yoshi was asked about this in the last live letter, if we could get more support style roles, and his answer was no, he felt adding in a fourth archetype would make it difficult for new players to comprehend, and we all know that we can't have complex now, because someone that starts to play two years from now will need it to be simple.

			
			
				I disagree. I don't like the way enmity was handled in this game. Very uninteresting, and very boring and very forgiving. I would rather have to use other ways to protect allies: Cover, Holmgang, CC, ETC rather than flash spam every mob that comes around. Enmity does have its moments of mastery seeing as the enemy list doesn't tell you when you're losing only when you're gaining aggro, so cycling through targets and split rotations is important. But those instances are very few and far between.


			
			
				You seemed to have skipped a part of that quote.
Enmity has been, and will always be boring and uninteresting. Where and how it's displayed is immaterial. There could be a dozen chocobo's dancing across the screen tell you how much hate you have. And while that would be an interesting sight, it still wouldn't change the fact that enmity is wholly binary and dull, and one of the worst systems to build a trinity around. All it does is punish players for having tanks with L2P problems or tanks that have had poor loot luck.
The issue from which all other issues stem in this game currently is the combat. Because its so oversimplified, he cannot create any depth to encounters, resulting in everything being formulaic. It completely messes up the social aspect of end game by stratifying the community into those that have done the encounter and those that have not. These two groups eventually have conflicting interests and it turns the entire community against itself.
If there is more than one way to tackle an encounter (as in entirely different strategies), then the hard core community would get its replayability and depth its been asking for, while at the same time discouraging the current farm group mentality.
Seriously? He's not going to do anything to increase the depth of combat? That's been numero uno on the complaints list from the hard core community. He simply can't address that concern without changing how combat works.Yoshi was asked about this in the last live letter, if we could get more support style roles, and his answer was no, he felt adding in a fourth archetype would make it difficult for new players to comprehend, and we all know that we can't have complex now, because someone that starts to play two years from now will need it to be simple.
Also, he is basically insulting the intelligence of the people paying for his product and making a self fulfilling prophecy.
Yoshida, if you make a game that panders to the lowest common denominator, you get the lowest denominator. You make a game that respects a persons intelligence, you get intelligent people. Gamers are more than sufficiently intelligent to handle a system with more depth to it. We play games like that all the time. I'm playing Divinity: Original Sin, and I've played both Dragon's Age games; I've also played Path of Exile which has one hell of a customization tree for any given class; And I've played every Final Fantasy to date. If you are not interested in listening to players on the matter, make that clear so we can go someplace else.
Last edited by Fendred; 08-11-2014 at 07:03 AM.


			
			
				http://forum.square-enix.com/ffxiv/t...-Updates/page5
Q48: Are there any plans to implement a new role such as buffer or debuffer?
A48: We will be sticking with our existing roles (Tank, DPS, Healer) for a while. This is mainly because the matching process is much faster and it’s easier to understand for the newer players. While we are not completely ruling this out, we are currently putting an emphasis on making the game easy to understand for the new players that may start playing the game from patch 3.0.
I guess not ruled out entirely, just don't look for it anytime soon.
I don't know how to respond to that. Because that is a really weird thing to say given he's basically got the majority of players from NA, JP, and EU that would be interested in his game. There isn't really a whole lot of potential left to tap here. And the number of subs from PC users are dropping steadily as predicted for an MMORPG of this kind. The same would happen for PS4 users eventually.http://forum.square-enix.com/ffxiv/t...-Updates/page5
Q48: Are there any plans to implement a new role such as buffer or debuffer?
A48: We will be sticking with our existing roles (Tank, DPS, Healer) for a while. This is mainly because the matching process is much faster and it’s easier to understand for the newer players. While we are not completely ruling this out, we are currently putting an emphasis on making the game easy to understand for the new players that may start playing the game from patch 3.0.
I guess not ruled out entirely, just don't look for it anytime soon.
Last edited by Fendred; 08-11-2014 at 07:19 AM.

			
			
				They also said comes 3.0(expansion) they are revamping the whole class/job system etc. so we'll have to see how that turns out
Player
I'm actually looking forward to it. Even if I kind of exploded like crazy here (and why wouldn't I after I spent some time trying to give suggestions only for someone to quote mine Yoshida purposely to have me explode... gj on that btw...) I actually do like a lot of the game and I want to see it succeed. Hopefully in the coming patches some of the factors contributing to end game hostilities will get fixed and things will become more accessible.
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