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  1. #31
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Dyvid View Post
    Actually 2.4 is going to be amusing because while people are trying to level Rogue all the tanks and healers will be doing Hunts for sandy oils. /braces for the thread about 2 hour long queues.
    Oh don't you worry about this. The FATE Train Bang-a-gong is going to make a big come back. That's what you will hear a lot, FATE party - please invite me, over and over. Of all the roles they could come up with, they decided to make Ninja another DPS to compete with boatload DPS we currently have and creating another bottleneck of a problem - waiting and waiting and waiting. I think it's safe to say, if you don't like things as it is now, don't sub, come back when the new expansion (and major overhaul) is coming. What's another year to wait, the game could potentially get better with it
    (0)

  2. #32
    Player
    Marcu18's Avatar
    Join Date
    Jun 2014
    Posts
    144
    Character
    Yusei Max
    World
    Famfrit
    Main Class
    Conjurer Lv 90
    Hunts are fun and rewarding. I just wish that had more to buy like more clothes and. I thnk they made it so the high gear is easier and accessible to people to get. I just sands of time for the YAGRUSH!!! And people have a choice with the hunts: Be loving(wait for others) or be selfish(keep the target ur self, start early, etc).
    (2)

  3. #33
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Marcu18 View Post
    Hunts are fun and rewarding. And people have a choice with the hunts: Be loving(wait for others) or be selfish(keep the target ur self, start early, etc).
    Yes it's a great event if you can actually do it and get credit, and the mobs don't die within seconds of being pulled. If people in your servers are organized, and hunt groups actually wait for a couple minutes till (most) players arrive at the spot, then it can be a rewarding activities. As it is now, it's a complete chaos, everyman woman for themselves, zerg zerg zerg, kill ASAP and go to the next one. It's almost impossible to do hunts during prime time. Hunts need to be adjusted ASAP before it gets out of control.
    (2)

  4. #34
    Player
    Tagihi's Avatar
    Join Date
    Dec 2011
    Posts
    372
    Character
    Lhei Fox
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    People complain about this?

    Hey i remember people wan't HNM in this game. Well this is sorta same thing but the reward might be not same as in xi,

    But it is very similar hunt 1hour+ or 72h monster
    (1)

  5. #35
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Tagihi View Post
    People complain about this?

    Hey i remember people wan't HNM in this game. Well this is sorta same thing but the reward might be not same as in xi,

    But it is very similar hunt 1hour+ or 72h monster
    The XI HNM system was balanced within the rest of the game. Great rewards came from the 23-24 hour spawn HNM. Lesser rewards came from the 3-4 hour spawn NM. only 1 alliance/party/player was able to claim the reward not 100+ people. Rewards were specific to the target as well, hunting HNM or NM in XI didn't devalue other content.

    XIV hunts is more like rewarding anyone in XI who happened to get a hit on Valk. Emperor with a piece of dynamis gear.

    What is the point of doing dynamis when you get just tag Valk Emp. every 3-4 hours for the same results?
    (5)

  6. #36
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    The XI HNM system was balanced within the rest of the game. Great rewards came from the 23-24 hour spawn HNM. Lesser rewards came from the 3-4 hour spawn NM. only 1 alliance/party/player was able to claim the reward not 100+ people. Rewards were specific to the target as well, hunting HNM or NM in XI didn't devalue other content.

    XIV hunts is more like rewarding anyone in XI who happened to get a hit on Valk. Emperor with a piece of dynamis gear.

    What is the point of doing dynamis when you get just tag Valk Emp. every 3-4 hours for the same results?
    The point is we need FFXI claim system as bored peeps like me would LOVE to see a more MASSIVE SHITSTORM on the mapchat and have a good laugh all day long!
    (0)

  7. #37
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by ChiefCurrahee View Post
    It doesn't make sense that defeating a turn 1-5 coil boss (which is significantly more difficult than any hunt mob) gets you less reward than a hunt.
    It doesn't make sense that clearing a complete expert mode dungeon rewards you less than a single hunt mark.
    It doesn't make sense that completing a 24 man raid has a lock out on an item that is unlimited from hunts
    it doesn't make sense that turns 6-9 still have a lock out for at least another 2 months but hunts can be farmed for same rewards.

    IT JUST IS PLAIN IMBALNCED AGAINST THE REST OF THE GAME!
    Turns 1-5 are a joke, and die just as easily. the flaw with your statement is that you are overlooking the time spent searching the entire zone, organizing the group, maintaining a focus on the target (especially on S ranks) and ect.

    Now I am not saying it is brain surgery, but it is a little more time and effort then just the 10 seconds of fighting people use as the benchmark. Comparing that to a fight where everyone is over geared for predictable mechanics and a 20% boost... neither are really all that different.

    I actually agree with your second, but until SE adds I110 gear to Ampador City and the rest of them, those rewards are a joke to all other content. i80 glamour gear is a waste no matter what anyone says.

    The fact that we pay for content that they lock out is another sad point. It kills itself as content goes. How many times do people go into the tower when they already got their weekly drop? not even to mention the incompetence level in some of those runs... I think oils & sands should drop without a lockout. You spend the hour or so in there, you get something you want. Once it is on weekly lockout, whats the point?

    When the first coil / Myth sets came out, you could get the same ilevel gear. For whatever stupid idea, they separated it so Soldiery gear needs even more work. Top it off with the fact that not all coil gear is BIS, just proves its stupidity. Remember you already had to deal with the weekly lockouts on soldiery to get the weathered, so all the hunts do is BALANCE them to the coil drops like they were in 2.0.

    People have some utopian idea of what balance is, when in reality all it means is that everything sucks evenly. Hunts with their drop and seal rate is balanced perfectly for when they open the second coil to farm status.
    (1)

  8. #38
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Deviant1 View Post
    Hunts with their drop and seal rate is balanced perfectly for when they open the second coil to farm status.
    Quote Originally Posted by Deviant1 View Post
    when they open the second coil to farm status.
    Quote Originally Posted by Deviant1 View Post
    when they.
    Quote Originally Posted by Deviant1 View Post
    when.
    Right, WHEN 2.4 comes out, in 60+ days. So until then, we get to play in a broken unbalance environment?
    (5)

  9. #39
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Hunts killed ramuh ex and anything thts ilvl 100/110.
    R.i.p new content that falls into those ilvls.
    (0)

  10. #40
    Player
    joshsecret's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    354
    Character
    Pep Per
    World
    Cactuar
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ChiefCurrahee View Post
    Right, WHEN 2.4 comes out, in 60+ days. So until then, we get to play in a broken unbalance environment?
    i think i love every single thing you have ever posted. GG!
    (1)

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