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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by joshsecret View Post
    My 2 cents on Hunts:
    [B]1)
    2) Cause and effect- Hunts have effectively killed most other content.
    -- a) statics run with statics for most content. puggers run with puggers for most content.
    -- b) if you cannot be in a static then you must be a pugger. which means you must be doing
    content other puggers are doing otherwise you sit and wait hours for people to even join you.
    let alone beat it.....
    -- c) if [see 1] has put you off of Hunts altogether, good luck finding puggers to run things with.
    -- d) brand new content completely ignored because of effort/reward imbalance.
    -- e) boredom. The End~
    There is another side to the content argument as well. Part of the reason hunts are "killing off" that other content is because it's actually rather monotonous and boring in it's own right. The only reason people were doing it was to get geared up, not because it actually is engaging in a way people want to be engaged in (except for maybe the first few runs of it). When faced with two places selling the same bucket of paint, we go where the better deal is. That and hunts are one of the few "randomized" content types the game actually offers. Dungeons, primal-ex fights, etc, are all static and repetitious: No random layouts, no random boss or monster placement, and certainly no randomly allotted loot tables.
    (0)
    Last edited by Colt47; 08-10-2014 at 09:25 PM. Reason: character limit