Or people can stop whining. Oh wait...people will whine about anything these days. I'm sure if they "fixed" the hunt the mass of whiners will find something else to cry about.
They're whining due to multiple reasons.
1. You get more myth and soldiery from killing an S rank in 3 minutes than you would doing 2 expert dungeons back to back.
2. You only need to kill 1 S rank hunt to have enough seals to buy a piece of myth armor and an accessory.
3. There's a chance of a hunt dropping an item that you only need 3 of to exchange for a Sand of Time.
4. There is no cap on ANY of this (save for the soldiery), so it's possible for somebody to upgrade all of their soldiery gear within a week to the i110 levels.
5. These are open world monsters, so it's easy for a few people to screw over the rest of the server attempting to get the hunt.
6. There is nothing from stopping people from screwing over the rest of the server because they cannot be punished for it, AT ALL.
Due to 1-4, there's no point to do anything but hunts since you get far better rewards due to them. This leads to trivializing all other content and make it not worth doing. Not even 2nd Coil gear is worth going for if you can just get i110 gear this easily. 5 and 6 lead to flaming and general toxicity in the community. These hunts are bad because they trivialize the content, and make this community horrible in response to people being utter jerks to one another and backstabbing just because there is nothing stopping them from constantly repeating these hunts over and over again, and no punishment for these actions.
1. Meh...it's good for people who wants to catch up instead of falling behind even more.
2. Granted some ilvl 90 myth are better than their ilvl 100 sol counterparts (bard pants for example), it's still "old"
So once again good for catching up the newer players. Or gearing up an alt
3. Lol yea I'm sure the drop rate if that is high. I bet half the people claiming they got it from a hunt is just trolling. I've been hunting since it came out and only got 3.
4. Once again...it's OLD. It's great source of myth if you wanna do your animus books. I got my animus before the hunts and I'm not complaining.
5. Finders keepers. If you found it and no one is there it's yours. You decide if you wanna share it or just keep it within your party I honestly don't care.
6. A hunt doesn't belong to the "server" it belongs to the party that found it. If you didnt find it, why are you complaining? If you were just sitting somewhere or crafting instead of looking, why are you whining? It's not like you put any effort into it. (By you I'm generalizing I don't actually mean "you")
And to be honest it's not the ones doing the hunts are the ones being toxic, for the most part it's the one who thinks they are entitled to a hunt mob and cries if they don't get it. And yea I'm sure myth gears stopped people from doing coil right?
Last edited by ClaireAbigail; 08-10-2014 at 03:13 AM.



First of very well said Hayk. Now I have to say what me and a few others I know think. Hunts have broken the game to the point that logging in or staying on very long has become hard. It's even harder now to get in a dungeon at any level now because everyone is spamming hunts. This is not good news for SE, the more people that stop logging in the easier it is for them to just quit the game as it no longer holds their interest. When I and a few of my friends seen hunts being introduced we were excited until we seen how they were designed. We thought it would be more of a weekly/daily thing and not the cluster it is now, they would have been so much better off with weekly/daily hunts and not doing the free roaming, basically, notorious monsters.


It's rather easy to fix Hunt - assuming they will fix this and not let it fester.
1. Fix A. Add one minute invincibility status, and 3 minutes damage reduction. This will ensure early pull will not cause a fiasco since you have roughly three minutes to get to camp. Now more people can get credits. Less drama. 4-5 minutes kill is not gonna break Hunt.
2. Fix B. Put a cap on exchange per week. Put daily limit of 200 Allied Seals per day, 1000 per week or something like that. This will dissipate a good 40% of the Hunting Frenzy.
3. Fix C. Put a new category of daily dungeon NM Hunt Marks that exist on ALL current dungeons from low levels to high levels (from dungeons bosses). Now more people are doing dungeons to complete this daily marks.
4. Fix D. Give 5-15 seals for daily roulette. Suddenly old content is less "waste of time" and more casuals can get seals from Hunt to Dailies Stuffs.
1- lol 3 min waiting just because i was the 1 to discover a hunt mob? no $!"$$ wayIt's rather easy to fix Hunt - assuming they will fix this and not let it fester.
1. Fix A. Add one minute invincibility status, and 3 minutes damage reduction. This will ensure early pull will not cause a fiasco since you have roughly three minutes to get to camp. Now more people can get credits. Less drama. 4-5 minutes kill is not gonna break Hunt.
2. Fix B. Put a cap on exchange per week. Put daily limit of 200 Allied Seals per day, 1000 per week or something like that. This will dissipate a good 40% of the Hunting Frenzy.
3. Fix C. Put a new category of daily dungeon NM Hunt Marks that exist on ALL current dungeons from low levels to high levels (from dungeons bosses). Now more people are doing dungeons to complete this daily marks.
4. Fix D. Give 5-15 seals for daily roulette. Suddenly old content is less "waste of time" and more casuals can get seals from Hunt to Dailies Stuffs.
2- adding caps now , why?
3- kinda like animus book? meh forcing ppl to do a low lvl dungeon for some seals isnt the way to go
4- 15 seals for DR? lol , not worth the time waiting for dungeon to pop + dungeon run for 15 seals.
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