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  1. #1
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Morzy View Post
    Despite there being a lot of threads about hunts, I still wanted to finally at least try to discuss them after experiencing it all over a full 3 weeks. :x

    And we shouldn't complain about how much threads there are because it only proves our dissatisfaction as a whole with this feature in the game.
    Not really. If they see a lot of threads on a single topic, they just merge them and give a small comment (typically just that they merged them, and that there shouldn't be multiple threads with the same topic). If they see a single thread that has gotten large, they will reply multiple times, with longer replies.
    (0)

  2. #2
    Player
    joshsecret's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    354
    Character
    Pep Per
    World
    Cactuar
    Main Class
    Conjurer Lv 90
    My 2 cents on Hunts:
    1) PS3 Limitations- Large number of characters and PS3s do NOT get along.
    -- a) you have to be in a party.
    -- b) you have to hope you zone-in in time.
    -- c) you have to hope you get there in time.
    -- d) when you cannot see the target, which is most of the time, you have
    to hope you can somehow gain enough aggro and that your party
    can not only see the target but also was able to do enough damage.
    -- e) 1 seal...... your reward if any of the above is off.


    2) Cause and effect- Hunts have effectively killed most other content.
    -- a) statics run with statics for most content. puggers run with puggers for most content.
    -- b) if you cannot be in a static then you must be a pugger. which means you must be doing
    content other puggers are doing otherwise you sit and wait hours for people to even join you.
    let alone beat it.....
    -- c) if [see 1] has put you off of Hunts altogether, good luck finding puggers to run things with.
    -- d) brand new content completely ignored because of effort/reward imbalance.
    -- e) boredom. The End~
    (8)
    Last edited by joshsecret; 08-10-2014 at 01:08 PM.

  3. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The problem with the hunting content isn't the fact people can get 110 gear easily. Rather, the problem is that there are so many people rushing the hunts that it's very difficult to manage to get a decent number of seals at peak hours. I've found myself scheduling time before work in the morning just to be able to get to A rank and S rank marks. In the evening hours on a weekend the hunts are so crowded that people pull early out of fear of losing their reward, and then the crowd comes in and nukes it to the ground within seconds.

    Beyond this, doing hunts is still far better then repeatedly running Primal EX and bahamut coil.
    (0)

  4. #4
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    I am not really against hunts, or really for hunts, I just don't mind them I guess. I have participated in them for many hours at a time since release on occasion so I do know the ups and downs of it. I usually have some fun participating in hunts, I like looking for them, but I can understand why some may not like them.

    It makes sense that they added a way for people to get i110 gear besides coil (the previous patch did not have this problem since Myth was i90 and so was coil gear), they are preparing players for the new content, since SE has designed this game as a gear treadmill soon they will add higher ilevel gear which will make the current stuff outdated. So people might as well be able to obtain it.



    Quote Originally Posted by RyuDragnier View Post
    1. You get more myth and soldiery from killing an S rank in 3 minutes than you would doing 2 expert dungeons back to back.
    This is true, but you forget the S ranks all have 24 hours to up to 48 hour respawn times. So basically to get full credit on one you gotta be in a party, get lucky one spawns and make it there in time to get any credit. It is more RNG than anything. So it is not a viable way to get myth/soldiery if you actually want it now instead of "I'll be set when an S spawns....if it spawns". You can get a lot of myth/soldiery if you spend about 3-4 hours hunting if you get a set of A Rank spawns and get full credit on all of them. It is kind of fast but you have to have a party and be getting full or close to full credit for each one. It is one way to cap soldiery but I've done Expert Roulette a lot and the queue is not too bad for it and you can cap using that just like previous patches.


    Quote Originally Posted by RyuDragnier View Post
    2. You only need to kill 1 S rank hunt to have enough seals to buy a piece of myth armor and an accessory.
    This is not a problem really in my opinion. Myth gear is only i90 and is very out of date, so why stop people from obtaining it?


    Quote Originally Posted by RyuDragnier View Post
    3. There's a chance of a hunt dropping an item that you only need 3 of to exchange for a Sand of Time.
    This is RNG again. Yes it can be ridiculous for very lucky people, but they may be a minority. I personally have killed 20 S ranks and only gotten 2 logs. My A rank is even worse, I have killed 130 something A's and 0 logs. ZERO. So unless you are blessed by the RNG the drop rate does not seem that good.


    Quote Originally Posted by RyuDragnier View Post
    4. There is no cap on ANY of this (save for the soldiery), so it's possible for somebody to upgrade all of their soldiery gear within a week to the i110 levels.
    This point I do believe some have cause to gripe about. I'm so neutral about stuff I don't really mind but...this point is causing most of the imbalance in the game that people are upset about.

    A lot of the player base is spending a lot of time doing hunts I think. PF's on my server have become fewer, DPS queues are kinda long but being main healer I don't really know the whole situation with this. I still have not done Ramuh, cause most people don't seem to care about it.

    I like the new ST, but the queue is quite long, and if you compare the time invested, not worth it. It drops non-upgradeable i100 gear, so it is just a placeholder till you get soldiery and then sand it. You have a chance at an oil of time, but comparing the time if takes waiting to get in, the time it takes to get to Xande and kill, and oil is not 100% drop, then having to lot against others and likely losing lot...you might as well have just gone and did hunting to get an oil. Basically the only thing ST is good for is getting a unidentified allagan tombstone, since you cannot obtain that unless you do SCoB.

    TL;DR - I have enjoyed doing hunts, I have some fun participating in them, but I can see why others don't like it. I can also see some of the problems with the imbalance it has created. It has made a lot of the other content they added kind of pointless, which makes it hard to get people to play with.
    (2)
    Last edited by Miste; 08-10-2014 at 02:00 PM.

  5. #5
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by joshsecret View Post
    My 2 cents on Hunts:
    [B]1)
    2) Cause and effect- Hunts have effectively killed most other content.
    -- a) statics run with statics for most content. puggers run with puggers for most content.
    -- b) if you cannot be in a static then you must be a pugger. which means you must be doing
    content other puggers are doing otherwise you sit and wait hours for people to even join you.
    let alone beat it.....
    -- c) if [see 1] has put you off of Hunts altogether, good luck finding puggers to run things with.
    -- d) brand new content completely ignored because of effort/reward imbalance.
    -- e) boredom. The End~
    There is another side to the content argument as well. Part of the reason hunts are "killing off" that other content is because it's actually rather monotonous and boring in it's own right. The only reason people were doing it was to get geared up, not because it actually is engaging in a way people want to be engaged in (except for maybe the first few runs of it). When faced with two places selling the same bucket of paint, we go where the better deal is. That and hunts are one of the few "randomized" content types the game actually offers. Dungeons, primal-ex fights, etc, are all static and repetitious: No random layouts, no random boss or monster placement, and certainly no randomly allotted loot tables.
    (0)
    Last edited by Colt47; 08-10-2014 at 09:25 PM. Reason: character limit

  6. #6
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Hunts are, quite realistically, something any other MMO would've been shut down for emergency maintenance had it made it to live somehow. Shattering your reward balancing is neither a good or smart idea. It's pretty messed up when coil ends up being the slowest place to get coil level gear.

    I doubt they are going to go anywhere when we get a new gear tier either. If anything there will be a single patch respite then right back to this again.
    (0)

  7. #7
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Tiraelina View Post
    Hunts are, quite realistically, something any other MMO would've been shut down for emergency maintenance had it made it to live somehow. Shattering your reward balancing is neither a good or smart idea. It's pretty messed up when coil ends up being the slowest place to get coil level gear.

    I doubt they are going to go anywhere when we get a new gear tier either. If anything there will be a single patch respite then right back to this again.
    Actually 2.4 is going to be amusing because while people are trying to level Rogue all the tanks and healers will be doing Hunts for sandy oils. /braces for the thread about 2 hour long queues.
    (0)

  8. #8
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Dyvid View Post
    Actually 2.4 is going to be amusing because while people are trying to level Rogue all the tanks and healers will be doing Hunts for sandy oils. /braces for the thread about 2 hour long queues.
    Oh don't you worry about this. The FATE Train Bang-a-gong is going to make a big come back. That's what you will hear a lot, FATE party - please invite me, over and over. Of all the roles they could come up with, they decided to make Ninja another DPS to compete with boatload DPS we currently have and creating another bottleneck of a problem - waiting and waiting and waiting. I think it's safe to say, if you don't like things as it is now, don't sub, come back when the new expansion (and major overhaul) is coming. What's another year to wait, the game could potentially get better with it
    (0)

  9. #9
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    whats there to discuss?



    Sorry about the size, but...well...facts.
    (2)

  10. #10
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    The GC allied gear costs way too much and the daily's pay out way too little. Other than that, cap log exchange at 3 per week and we're golden.
    (1)

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