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  1. #21
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    19
    I've had this problem (UK player). The port is definitely open but it doesn't help. Sometimes synthesising seems to be in slow motion and grinding is mostly impossible. During battle I've experienced the delay in actions that other people have mentioned in this thread. It really is unacceptable.
    (0)

  2. #22
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    This problem is edgy because many people don't understand how it works and just get used to it, thinking it's normal. The latency however is a real issue which i'm suspecting isn't only caused by the server location, but also by the game software and the kind of servers SE is using. Whether the game is international or not these sorts of latency issues are really not supposed to be there in an AAA mmorpg or, at least, not so heavily.

    I'll just mention that when SE started recruiting server staff right after the start of FFXIV service, solid knowledge of chinese language was a requirement for application. I'll let you make your own conclusions about that.
    (0)

  3. #23
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kirith View Post
    This problem is edgy because many people don't understand how it works and just get used to it, thinking it's normal. The latency however is a real issue which i'm suspecting isn't only caused by the server location, but also by the game software and the kind of servers SE is using. Whether the game is international or not these sorts of latency issues are really not supposed to be there in an AAA mmorpg or, at least, not so heavily.
    This. So much this. The latency the game offers is not something you expect of a server localized in Japan.

    3 seconds of latency is what you get when your server is at the end of a yogurt phone system set up in a little Indian village linked by a satellite dish to the ISS and then back to Russia before getting to Europe. And I don't even think this could get us up to 3 seconds. I'm serious here, even with the yogurt phone part.

    A route from Europe to Japan is about 300ms. It should be even less from the US.

    Also latency between Europe and Japan has no reason not to be stable. Having a 50ms range of variation at most. Going from 300ms to 3000ms is definitely not a problem due to the network link.

    There is definitely an issue with SE servers or network code. This issue probably gets bigger with increased the latency (and this could explain why it mostly affect Eu people), but it's not caused by it.

    Also for whoever tried to invoke it, port opening has nothing to do with this. We are not using a P2P software here, SE servers are fully visible to our game clients.
    (0)

  4. #24
    Player
    Solfleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania-Limsa, Balmung-Mateus
    Posts
    79
    Character
    F'lor Quebrada
    World
    Jenova
    Main Class
    Thaumaturge Lv 35
    Quote Originally Posted by Nipa View Post
    This. So much this. The latency the game offers is not something you expect of a server localized in Japan.

    3 seconds of latency is what you get when your server is at the end of a yogurt phone system set up in a little Indian village linked by a satellite dish to the ISS and then back to Russia before getting to Europe. And I don't even think this could get us up to 3 seconds. I'm serious here, even with the yogurt phone part.

    A route from Europe to Japan is about 300ms. It should be even less from the US.

    Also latency between Europe and Japan has no reason not to be stable. Having a 50ms range of variation at most. Going from 300ms to 3000ms is definitely not a problem due to the network link.

    There is definitely an issue with SE servers or network code. This issue probably gets bigger with increased the latency (and this could explain why it mostly affect Eu people), but it's not caused by it.

    Also for whoever tried to invoke it, port opening has nothing to do with this. We are not using a P2P software here, SE servers are fully visible to our game clients.
    According to several gaming mag articles I've read the past few years SE is notorious for two things. 1. they patch old servers rather than upgrading--to the point where they are basically connecting through the electronic equivalent of bubble gum and duct tape and 2. they refuse to decentralize their servers the way American games do, so if a problem exists at their central site, EVERYONE is affected e.g. when the earthquake had service down. Rather than building redundancy into the system, which would admittedly cost money, as would upgrading servers, as would a lot of things they choose NOT to do, they skate by and rely on our loyalty to the name to get by. It's wearing thin. Very thin.
    (0)
    Things are not always what they seem. When in doubt, ask.

    "Horror is the coming undone of something good."
    ~Stephen King~

  5. #25
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    A friend brought her computer over today and we played today. I noticed while running circles around her that on her screen it looks like I'm moving in a triangle. I know issues like this never tend to be completely resolved in MMOs, however I do remember FFXI's lag was much less noticeable. I made videos of multiple people running around someone in FFXI, in FFXIV it is impossible. After realizing this earlier today I have noticed responsiveness issues all over.

    I live in the United States so I don't know if I'm experiencing the same issue as the European latency problem. I know nothing about game programming and I understand FFXIV must be more complex and probably takes up a lot more space than FFXI did. I just wish for an optimization of the entire game to make it run more smoothly.
    (0)
    Last edited by Lyndis; 08-01-2011 at 03:30 PM. Reason: Typo~
    You don't need a reason to help someone~

  6. #26
    Player
    Solfleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania-Limsa, Balmung-Mateus
    Posts
    79
    Character
    F'lor Quebrada
    World
    Jenova
    Main Class
    Thaumaturge Lv 35
    Quote Originally Posted by Zenaku View Post
    Everyone getting d/c and lag problem come with there ISP not working right with FFXIV opening the ports help if it does not then wait for the problem to be fix there not much you can do i hope SE read this topic so they can help and fix this.

    I live in FL USA and i have no lag problems.
    I don't think it happens to anyone all the time and we can all tweak our settings to some degree, but there are high traffic times when lag is a more likely to be an issue. I'm happy for you that you have been lucky so far.
    (0)
    Things are not always what they seem. When in doubt, ask.

    "Horror is the coming undone of something good."
    ~Stephen King~

  7. #27
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Yup this is a massive problem. At first I thought it's my PC which is absurd but lowering everything to minimum settings did nothing for the lag. I changed to higher speed connection but that made no change either.

    On the positive side the game hasn't disconnected me in 3 days! Though I keep clear of the wards like it's the plague (which it is).
    (1)

  8. #28
    Player
    PeaceWalker's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Jester Lavorre
    World
    Balmung
    Main Class
    Bard Lv 80
    How about we keep bumping this?
    Because with the new R45 raids, the ogre has a couple of attacks that can be avoided with positioning (Elbow Drop).
    It is freaking impossible to avoid that attack when you're lagging.
    I was trying to avoid his elbow drops today with my party and it was simply impossible. I could get to the other side of the room by the time it showed on the battle log and still take that huge damage.
    The game won't work like this if it depends on positioning under such lag.
    I'll just keep bumping this thread everyday until we get a dev response.
    (2)

  9. #29
    Player
    Zacko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    89
    Character
    Kannwar Emrys
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ekko View Post
    My wife plays FFXIV too, her computer is right next to me and there's a 3 seconds delay between what my character is doing on my screen and what it is doing on her screen. Strangely it only seems to concern moves, because when I craft there's is no delay.
    Same thing with me and my wife
    It's funny to watch sometimes, we're on different spots on each screen, when we run to certain place she's often far ahead of me on her screen while I'm far ahead of her on my screen lol

    I just don't know, combat recently got much better (I would guess after 1.8 patch), and there's no more delays with combat moves and action bar that I experienced before...however i did notice strange things like OP said, you move away at right time...and still seem to get hit, like your character didn't really move i don't know, just doesn't feel right, and not only with moles...and this has been going on since alpha.

    The delay that i can see on my and my wife's monitor is always there, no matter what or where we do.

    It's also important to notice that same thing happens to us in both US and EU.
    EU (Croatia) and USA (Vegas).
    I forwarded and opened all the ports needed for FFXIV, our patch download speeds are great and we have a lot of remote connections so i would say that ports do not really help with this issue.

    Take care
    (0)

  10. #30
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,024
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    The instanced raids are ludicrously laggy - as soon as more than one instance is running concurrently, the whole thing just turns into a sh!tbox and none of the parties can keep their eight in after the seemingly lag-induced server errors are done with them.

    I love Project XIV and all that jazz, but there is no excuse. They expected this game to sell a lot better than it did - I'd hate to see what kind of sorry performance their hardware would be dishing out in such a scenario if they can't even keep a full party in a single event with this low population.
    (1)
    Last edited by Anonymoose; 08-08-2011 at 10:51 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

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