You forgot that the main issue is not seeing everyone else moving 3 seconds later, but getting hit when you could've avoided if it weren't for the lag.I am in the UK and I don't seem to have these issues. I believe there is a 'lag' between other people around you by design. I say this because player positioning from the perspective of another players is very low priority. Does it matter that you see your friend running 3s behind you when actually he is next to you? Even in FFXI when you were going to SATAWS onto someone you knew to wait a sec or two to make sure they were in the right place and it wasn't lag syncing up (for better or worse)
It can be cumbersome at times but it's not a big issue in my humble opinion of course. It becomes a problem though, when people are mentioning lag between themselves and the servers. Like I said I haven't noticed this, but maybe I just haven't been in a position where it was necessary. I guess I sometimes notice mobs die before I see it on-screen (Cannot use Light-shot on a KO'd target) but I have always assumed that the raw data going back and fourth to the server was accurate and just the display was lagging behind.
Either way if SE can improve latency problems if people are having them, it's worth doing right?
Seems like most people here are missing the point of this thread...
Oh I wouldn't say the delay between my wife and me on each others screen is that much of a problem, i find it funny to watch thoI am in the UK and I don't seem to have these issues. I believe there is a 'lag' between other people around you by design. I say this because player positioning from the perspective of another players is very low priority. Does it matter that you see your friend running 3s behind you when actually he is next to you? Even in FFXI when you were going to SATAWS onto someone you knew to wait a sec or two to make sure they were in the right place and it wasn't lag syncing up (for better or worse)
It can be cumbersome at times but it's not a big issue in my humble opinion of course. It becomes a problem though, when people are mentioning lag between themselves and the servers. Like I said I haven't noticed this, but maybe I just haven't been in a position where it was necessary. I guess I sometimes notice mobs die before I see it on-screen (Cannot use Light-shot on a KO'd target) but I have always assumed that the raw data going back and fourth to the server was accurate and just the display was lagging behind.
Either way if SE can improve latency problems if people are having them, it's worth doing right?however, it's a small indication that it's not doing that good either (3-4sec is kinda too much if you ask me)...and what you said, lag between us and server.
Right now it's ok, but if PS3 release brings a lot more people and we have bigger population (lets hope so lol)....and if SE doesn't do something by then it will only get worse. Why not try and do what they can before that happens![]()
Bump
/10char
Replying to something that someone else said in the thread, possibly mistaking lag for something that is done on purpose; I thought this was relevant.
This is also on topic.
and here I am supporting your cause. Not sure what your problem is???
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