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  1. #1
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Yup this is a massive problem. At first I thought it's my PC which is absurd but lowering everything to minimum settings did nothing for the lag. I changed to higher speed connection but that made no change either.

    On the positive side the game hasn't disconnected me in 3 days! Though I keep clear of the wards like it's the plague (which it is).
    (1)

  2. #2
    Player
    PeaceWalker's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Jester Lavorre
    World
    Balmung
    Main Class
    Bard Lv 80
    How about we keep bumping this?
    Because with the new R45 raids, the ogre has a couple of attacks that can be avoided with positioning (Elbow Drop).
    It is freaking impossible to avoid that attack when you're lagging.
    I was trying to avoid his elbow drops today with my party and it was simply impossible. I could get to the other side of the room by the time it showed on the battle log and still take that huge damage.
    The game won't work like this if it depends on positioning under such lag.
    I'll just keep bumping this thread everyday until we get a dev response.
    (2)

  3. #3
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,025
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    The instanced raids are ludicrously laggy - as soon as more than one instance is running concurrently, the whole thing just turns into a sh!tbox and none of the parties can keep their eight in after the seemingly lag-induced server errors are done with them.

    I love Project XIV and all that jazz, but there is no excuse. They expected this game to sell a lot better than it did - I'd hate to see what kind of sorry performance their hardware would be dishing out in such a scenario if they can't even keep a full party in a single event with this low population.
    (1)
    Last edited by Anonymoose; 08-08-2011 at 10:51 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  4. #4
    Player
    PeaceWalker's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Jester Lavorre
    World
    Balmung
    Main Class
    Bard Lv 80
    Bump

    /10char
    (0)

  5. #5
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    http://forum.square-enix.com/ffxiv/t...in-front-of-me!


    In short: I think this issue makes the whole game seem really empty because most of the time you can't see people around you even if their data is there.

    They tried to get around this by putting in an exceptionally short draw-distance to the other player characters around you.

    You can test this anywhere in the field with your friend by moving apart slowly.

    Most apparent in city LL where you can't see people running on the other levels of the bridges. (<--That would look awesome!)

    In a game with a low population to begin with this is really troublesome.
    (0)

  6. #6
    Player
    Eugenics's Avatar
    Join Date
    May 2011
    Posts
    318
    Character
    Sponge Bob
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    "Same thing with me and my wife
    It's funny to watch sometimes, we're on different spots on each screen, when we run to certain place she's often far ahead of me on her screen while I'm far ahead of her on my screen lol"

    UK here and i get the same problem, I also don't think it will ever be fixed.
    (0)

  7. #7
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    This little Australian isn't about to chime in with his own stats till he gets home from work and runs some tests, but he can show you a tool he uses working for an ISP.

    Check out www.speedtest.net

    Use the map and run some tests to see how your fast your speeds and pings are to locations around the world. Compare them with others to indulge your curiosity. (And complain to your ISP if you are not getting your minimum guaranteed speeds when testing with the local and recommended server.)

    As a side note, a test from my ISP office at work in Australia gave me a ping of 159ms when aiming for Nagoya. Pinging Tokyo gave me a latency test error. (!?!) That being said, I share this service with a lot of other call centre operators, so performance varies by various factors and I can't test in isolation. I'm going to run these tests again when I get home.
    (0)

  8. #8
    Player
    Zacko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    89
    Character
    Kannwar Emrys
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Catapult View Post
    This little Australian isn't about to chime in with his own stats till he gets home from work and runs some tests, but he can show you a tool he uses working for an ISP.

    Check out www.speedtest.net

    Use the map and run some tests to see how your fast your speeds and pings are to locations around the world. Compare them with others to indulge your curiosity. (And complain to your ISP if you are not getting your minimum guaranteed speeds when testing with the local and recommended server.)

    As a side note, a test from my ISP office at work in Australia gave me a ping of 159ms when aiming for Nagoya. Pinging Tokyo gave me a latency test error. (!?!) That being said, I share this service with a lot of other call centre operators, so performance varies by various factors and I can't test in isolation. I'm going to run these tests again when I get home.
    Local server
    http://www.speedtest.net/result/1422951972.png

    Tokyo
    http://www.speedtest.net/result/1422954517.png
    Damn this one is messed up lol

    Nagoya
    http://www.speedtest.net/result/1422955855.png

    Pretty much get the same thing as you do regarding Tokyio/Nagoya ping.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    I normally don't have issues with delay or anything, but I seem to get lucky with online games as far as this goes.
    (0)

  10. #10
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    I am in the UK and I don't seem to have these issues. I believe there is a 'lag' between other people around you by design. I say this because player positioning from the perspective of another players is very low priority. Does it matter that you see your friend running 3s behind you when actually he is next to you? Even in FFXI when you were going to SATAWS onto someone you knew to wait a sec or two to make sure they were in the right place and it wasn't lag syncing up (for better or worse)

    It can be cumbersome at times but it's not a big issue in my humble opinion of course. It becomes a problem though, when people are mentioning lag between themselves and the servers. Like I said I haven't noticed this, but maybe I just haven't been in a position where it was necessary. I guess I sometimes notice mobs die before I see it on-screen (Cannot use Light-shot on a KO'd target) but I have always assumed that the raw data going back and fourth to the server was accurate and just the display was lagging behind.

    Either way if SE can improve latency problems if people are having them, it's worth doing right?
    (0)

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