This is how people act online. They did before WoW, and they will after it is long gone (assuming the Internet survives in its current form). Given it's large cross-sectioned population it could be considered a micro-representation of the large online world though. But the same could be said of any large online population - Google users, Facebook users, Twitter users - take your pick![]()
Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.
I found an A rank the other day while I was working on my animus book. Asked a friend for help and he passed on the work to a hunt LS I guess... Of course my PS3 can't handle the mob so the mark disappears... So even though I found it, I got zero credit, and ended up dieing. No one rezed me so I had to walk all the way back to where I was to finish killing things.
I hate hunts. I hate the shout spam they have created and I hate how unfair it is.
Edit: On another note, I really wanted to LOVE hunts. They reminded me of FFXII, and I was looking forward to it... but Its really really not a fun system.
Last edited by Anarnee; 08-12-2014 at 12:49 PM.
Most people in FFXI ignored kings and were content with doing Sky/Sea/Odin or any of the 3243 endgames event. Those who went for it knew what to expect.
Modern MMORPG with DF and instance and instant-reward brew a particular kind of player. The average FFXIV player is not used or forced to interact with his server, there never was a point before hunt. The game was almost like a lobby.
Compared to FFXI, where people were put in a high-dangerous environment that required constant cooperation you can see why there is such a decline in the userbase etiquettes.
Last edited by Taruranto; 08-12-2014 at 12:37 PM.
i'm sorry taruranto, when you talk of instant gratification i can only really think at the hunt. no risk involved (outside trashtalk of the rest of the community), maximum reward (S rank give an insane amount of reward), for a short time (with the number of player doing it every mark die in no time)
Hunt and NM in generally was a bad idea for this game, i'm sorry but the people saying, "when the hype will be down" are simply forgeting a point, you don't add a feature that can be done by 20-100 person on a server with more of 5000 player! gosh it's a basic... it's idiot!
this feature was added for appeal old player and FF11 player, sadly it was badly implemented, this feature is not adapted to the community nor the number of people present, i will not talk of the ratio risk/reward it's... seriously anyone here really think it's good?
you can like the hunt, it don't change it's the worst feature added in a mmorpg in the last 5 years!
ps: i must'nt be the only one that have loose will to play to the game because of this and some of the recent add they have made to the game... i don't feel like i play FF14 anymore, i feel like a play a bad FF11-2.
Last edited by silentwindfr; 08-12-2014 at 12:50 PM.
The whole game is instant gratification.
Hunts have made me hate this game when I was happily enjoying myself for months. It's destroyed my will to do... anything at all, knowing that not being in the loop with Hunts means I'm literally gimping my own ability to progress relative to other players, especially those who now have full sets of i110 gear that would take months to obtain otherwise.
I hate the fact that they are now effectively a race to the finish line, with everyone who manages to cross it (i.e. get credit) winning BIG and everyone else getting naff-all for their time and effort. I hate the fact that it is effectively competitive open world content in a game with so many mechanics built specifically for cooperative play. I hate the fact that the rewards are so much far away superior to literally everything else you can do in the game. I hate the way they create so much inevitable animosity within the playerbase, a playerbase that otherwise was, if not exactly angelic, at least fine and/or dandy most of the time. I hate the fact that Square Enix utterly failed to foresee the playerbase figuring out the system and exploiting it to their absolute fullest capacity, even after all the lessons they learned from FATEs long ago.
But most of all, I hate how the combined effect of the above has just completely killed my will to play the game. Just... play the game, like I normally would. I spend so much time trying to get in on this because everyone else is obviously getting something out of it, but all I get out of it is anger and frustration and a desire to kidnap Square Enix's collective babies so I can hold them ransom for a reversion of the game back to before the Hunts were ever a thing, such is my distaste and utter hatred for what they have done.
Yeah, no, Atma, Animus, and now Novus really, really fervently disagree with you.
Oh, and don't forget the week-long lockout timers all over the place. Yeah, I don't really know where you get "instant gratification" out of that. Especially when you want the UAT and keep on running ST over and over and over and over and over...
Why can't they just make it harder?!?! Have something that has the potential to be really rewarding, also have the potential totally fail if people don't defeat the mechanics in a timeframe scaled to the size of the people there? It's just retarded the way it works now, people spamming flash and medica to get full credit, I mean if we're going the lore route how does that fit into it ('Overheal yourself in the presence of the enemy and send it back to hell???')- things can't get any more broken than that. With the right tuning people would want to wait for enough people around so they'd have a decent shot at downing it to begin with. Imagine if Odin's Zantetsukin timer ran at least 33-50% faster than it did and you had to actually work hard with those in and out of your party to defeat it! and you had something similar here?
Add this to the 'Missed Opportunity for Fun Content' list after the sightseeing log quests and dyable AF armor. But in a game-breaking way.
All I'm hearing in this thread is a severe connection to a broken and horrible system that existed in FFXI that is not the system we have in FFXIV. Because hunt credit is based on enmity generated, you can easily have 20+ groups of 8 get full credit if you manage to make a mix of only healers in tanks in all the group, limiting the amount of damage done to the target while gradually increasing individual groups' contribution through heal threat that does no damage, while tanks are gaining up to triple the damage they are doing as enmity. Being a DPS class will ruin the contribution of the server as a whole. Being a Summoner or Scholar ruins it completely for yourself, since pets give you zero credit regardless of how much healing or damage they do, which is a very sad story.
Make a cooperative effort on your server to make hunts more tolerable. Create an environment where being the jackass that can't shut their mouth and have to complain in shout is what gets you shunned from being able to participate. Include everyone always and without discrimination, and only exclude someone if they are solely out to antagonize and hurt the cooperative effort as a whole. Even then be forgiving because people might not understand that what they are doing is causing issue. There is no reason to compete when everyone can participate.
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